Last week, the Wall Street Journal reported that FarmVille and a slew of other Facebook games were leaking your information to advertisers and data mining companies. Numerous other reports about other networks leaking consumers private information (Myspace included) have followed and you can't help but acknowledge the fact that if you play games on a social network, your information is there for the taking. For now, at least.
So the big question is -- since you've learned that your private Facebook info may have been passed along to outside companies, has that affected how much you play your favorite Facebook games?
Showing posts with label facebook games. Show all posts
Showing posts with label facebook games. Show all posts
Friday, February 3, 2012
Tuesday, January 31, 2012
Mafia Wars meets CityVille (sort of) with Urban Warfare on Facebook
Urban Warfare
Enjoying CityVille, but in search of more competition? Well, Blue Shell Games' first effort on Facebook hopes to bring social gamers the best of both worlds with Urban Warfare. With both city-building elements and Mafia Wars-style battles with friends, Urban Warfare is a jack-of-all-trades of sorts, allowing players to both maintain a sprawling town while defending it from invaders. However, this game is certainly not without its flaws. In fact, it has those in spades.
Take a look behind the break to get a detailed look at whether this game might interest you (but probably not).
Urban Warfare Battles
Urban Warfare throws players into a war-torn world where every city is required to have a full-blown military to defend itself, which would be absolutely badass in most situations (fictional, of course). It's too bad that this game doesn't bring much in the fun department. Sure, Urban Warfare is functional, but that's about where development seems to have tapered off to a point. For instance, the image above is what every battle looks like. And that's it. (Well, aside from a blank loading screen that simply reads, "Battling!")
So, don't think you're preparing for full-scale war here. Battles operate almost exactly like those in Mafia Wars, but with less detailed artwork and it's the bland soldiers you train that decide the outcome rather than collected items. Not to mention that Battles can be repeated over and over again with no real benefit or penalty. You'll almost immediately catch on to the trick of finding a weak player pummeling him repeatedly to level up at lightning speeds (due to the lack of animation), but what's the point?
City building
Not much really, though in order to compete at later levels you'll need to build out your city with coin-generating businesses, residencies that boost your population and barracks to train more soldiers--all of which cost coins. The balance between generating coins and population via plopping buildings on the grid and training an army is simple enough. In fact, it's probably too simple. In my short time playing the game, there are really no perceivable setbacks aside from losing a Battle and the excruciatingly long time it takes to train soldiers.
Despite its many shortcomings, Urban Warfare does get a few things right. Take Quests, for example. While they've surely been done before, it's somewhat reassuring to know that Blue Shell at least realizes that these have essentially standard to guide players along in social games. Taking a cue from games like CityVille, players can visit their friends' cities to provide them with boosts to supplies. Alright, I'll admit it: that's all I can think up. For Pete's sake, the game allows players to pay coins for decorations that have no benefit whatsoever besides a sliver of XP. I can get more XP in an instant by pummeling Random Newbie #27.
The game offers a paid currency known as Reward Points (sound familiar?), but I would strongly recommend you not spend your hard-earned dollars on a game with little to no animation or interesting artwork and a gameplay dynamic that doesn't feel complete before really getting to know it. It's a shame too, because the initial premise is spot-on and has loads of potential for the next big social game, which Blue Shell deserves credit for. Unfortunately, it's in the execution that Urban Warfare goes AWOL.
Click here to play Urban Warfare on Facebook now>
Enjoying CityVille, but in search of more competition? Well, Blue Shell Games' first effort on Facebook hopes to bring social gamers the best of both worlds with Urban Warfare. With both city-building elements and Mafia Wars-style battles with friends, Urban Warfare is a jack-of-all-trades of sorts, allowing players to both maintain a sprawling town while defending it from invaders. However, this game is certainly not without its flaws. In fact, it has those in spades.
Take a look behind the break to get a detailed look at whether this game might interest you (but probably not).
Urban Warfare Battles
Urban Warfare throws players into a war-torn world where every city is required to have a full-blown military to defend itself, which would be absolutely badass in most situations (fictional, of course). It's too bad that this game doesn't bring much in the fun department. Sure, Urban Warfare is functional, but that's about where development seems to have tapered off to a point. For instance, the image above is what every battle looks like. And that's it. (Well, aside from a blank loading screen that simply reads, "Battling!")
So, don't think you're preparing for full-scale war here. Battles operate almost exactly like those in Mafia Wars, but with less detailed artwork and it's the bland soldiers you train that decide the outcome rather than collected items. Not to mention that Battles can be repeated over and over again with no real benefit or penalty. You'll almost immediately catch on to the trick of finding a weak player pummeling him repeatedly to level up at lightning speeds (due to the lack of animation), but what's the point?
City building
Not much really, though in order to compete at later levels you'll need to build out your city with coin-generating businesses, residencies that boost your population and barracks to train more soldiers--all of which cost coins. The balance between generating coins and population via plopping buildings on the grid and training an army is simple enough. In fact, it's probably too simple. In my short time playing the game, there are really no perceivable setbacks aside from losing a Battle and the excruciatingly long time it takes to train soldiers.
Despite its many shortcomings, Urban Warfare does get a few things right. Take Quests, for example. While they've surely been done before, it's somewhat reassuring to know that Blue Shell at least realizes that these have essentially standard to guide players along in social games. Taking a cue from games like CityVille, players can visit their friends' cities to provide them with boosts to supplies. Alright, I'll admit it: that's all I can think up. For Pete's sake, the game allows players to pay coins for decorations that have no benefit whatsoever besides a sliver of XP. I can get more XP in an instant by pummeling Random Newbie #27.
The game offers a paid currency known as Reward Points (sound familiar?), but I would strongly recommend you not spend your hard-earned dollars on a game with little to no animation or interesting artwork and a gameplay dynamic that doesn't feel complete before really getting to know it. It's a shame too, because the initial premise is spot-on and has loads of potential for the next big social game, which Blue Shell deserves credit for. Unfortunately, it's in the execution that Urban Warfare goes AWOL.
Click here to play Urban Warfare on Facebook now>
Tuesday, January 10, 2012
Infographic: 35 percent of social gamers never played video games
STFU NOOB
First, it's understood that social games are dominated by soap-loving casual gamers. Then, we find that the amount of hardcore gamers on Facebook are growing. After that, it's found that a large amount of social game fans actually own game consoles. Now, an infographic by Mashable reports that a whopping "35 percent of social gamers have no previous gaming experience."
If anything, we now know that social game fans are the most diverse group of gamers the industry has ever seen. Well, it's either that or at least one of the upteen studies, infographics or surveys on the topic is completely wrong. Mashable's Zachary Sniderman also found in his research, titled "The Economics of Social Gaming," that one in every five Americans over the age of six has played a social game. That figure amounts to nearly 60 million Americans.
Of course, the infographic finds that Facebook is the dominant social game platform, with 83 percent of social gamers using the social network to get their daily farming fix. What's most interesting is the finding that 28 percent of U.S. and UK-based social game fans have paid real money for virtual currency. This is leaps and bounds beyond usual the 3 to 5 percent figure thrown around to estimate the amount of paying social gamers
Keep in mind while reading this fancy-looking infographic that the term "social gamer" could mean anything from fans of free-to-play games like MapleStory to Facebook games and perhaps even mobile social games. At this point, what's important to take away is that social game fans could very well be the most diverse type of gamer from demographics to play habits.
What do you think of these new numbers compared to studies released in the past? Are you part of the 35 percent that has never played a traditional game before social games? Sound off in the comments. 1 Comment
Social Gaming Economics
First, it's understood that social games are dominated by soap-loving casual gamers. Then, we find that the amount of hardcore gamers on Facebook are growing. After that, it's found that a large amount of social game fans actually own game consoles. Now, an infographic by Mashable reports that a whopping "35 percent of social gamers have no previous gaming experience."
If anything, we now know that social game fans are the most diverse group of gamers the industry has ever seen. Well, it's either that or at least one of the upteen studies, infographics or surveys on the topic is completely wrong. Mashable's Zachary Sniderman also found in his research, titled "The Economics of Social Gaming," that one in every five Americans over the age of six has played a social game. That figure amounts to nearly 60 million Americans.
Of course, the infographic finds that Facebook is the dominant social game platform, with 83 percent of social gamers using the social network to get their daily farming fix. What's most interesting is the finding that 28 percent of U.S. and UK-based social game fans have paid real money for virtual currency. This is leaps and bounds beyond usual the 3 to 5 percent figure thrown around to estimate the amount of paying social gamers
Keep in mind while reading this fancy-looking infographic that the term "social gamer" could mean anything from fans of free-to-play games like MapleStory to Facebook games and perhaps even mobile social games. At this point, what's important to take away is that social game fans could very well be the most diverse type of gamer from demographics to play habits.
What do you think of these new numbers compared to studies released in the past? Are you part of the 35 percent that has never played a traditional game before social games? Sound off in the comments. 1 Comment
Social Gaming Economics
Sunday, December 25, 2011
Stop Scout from flushing her toys in Mr. Rooter advergame on Facebook
Ok, this has to be one of the most "out-there" advergames I've seen released on Facebook to date. The people at Mr. Rooter plumbing have taken a humorous look at clogged drain with "Scout's Game," available to play by liking the company's Facebook page.
Scout's Game asks you to stop a young girl named Scout from flushing her toys down the toilet, thus clogging the drain. This arcade-style game isn't really the traditional Facebook game, being played in short sessions of a minute or less, requiring you to work on your own, rather than anything social. Still, there's a humor here that can't be matched. Scout will throw items towards the toilet, and you'll need to simply click on them with your mouse before they land in the bowl. Once the toilet overflows or you run out of time, you'll need to "call Mr. Rooter," ending the game.
You'll have power-ups to watch out for as you play, including plungers that lower the toilet's current clog level, along with those that make the toys bigger or slow them down, thus making them easier to hit. There are even leaderboards to submit your scores to. Will this game attract a mass audience, or even come close to competing with the big boys? Probably not, but if you're in for a humorous few minutes of fun on Facebook, you could do much worse.
Play Mr. Rooter's Scout's Game on Facebook -->
Have you tried Mr. Rooter's Scout's Game?
Scout's Game asks you to stop a young girl named Scout from flushing her toys down the toilet, thus clogging the drain. This arcade-style game isn't really the traditional Facebook game, being played in short sessions of a minute or less, requiring you to work on your own, rather than anything social. Still, there's a humor here that can't be matched. Scout will throw items towards the toilet, and you'll need to simply click on them with your mouse before they land in the bowl. Once the toilet overflows or you run out of time, you'll need to "call Mr. Rooter," ending the game.
You'll have power-ups to watch out for as you play, including plungers that lower the toilet's current clog level, along with those that make the toys bigger or slow them down, thus making them easier to hit. There are even leaderboards to submit your scores to. Will this game attract a mass audience, or even come close to competing with the big boys? Probably not, but if you're in for a humorous few minutes of fun on Facebook, you could do much worse.
Play Mr. Rooter's Scout's Game on Facebook -->
Have you tried Mr. Rooter's Scout's Game?
Former EA Montreal GM Alain Tascan creates social games company
This week, former EA Montreal general manager Alain Tascan has announced the launch of SAVA Transmedia, a new social games company also based out of Montreal. This new development studio looks to "redefine the future of social games" by allowing players to connect with each other "on every screen," or presumably across platforms.
While no game projects have been officially announced, we know that SAVA will work to create games for Facebook, iOS, Android and Windows Mobile. Tascan hopes to grow the company to at least 50 designers in the first year, and up to 200 employees over the next five years.
While the video game industry is certainly no longer at a loss for social game developers, Tascan's experience with console titles does give us something to go on (EA Montreal worked on retail titles like Army of Two and Boogie for home consoles). Could this be another developer that looks to create hardcore game experiences for the casual audience? We'll make sure to keep an eye on SAVA Transmedia as things develop, and we'll let you know which direction their games end up going.
Do you think the social game industry needs more "hardcore" games, or are only the most casual of social games those that will really succeed?
While no game projects have been officially announced, we know that SAVA will work to create games for Facebook, iOS, Android and Windows Mobile. Tascan hopes to grow the company to at least 50 designers in the first year, and up to 200 employees over the next five years.
While the video game industry is certainly no longer at a loss for social game developers, Tascan's experience with console titles does give us something to go on (EA Montreal worked on retail titles like Army of Two and Boogie for home consoles). Could this be another developer that looks to create hardcore game experiences for the casual audience? We'll make sure to keep an eye on SAVA Transmedia as things develop, and we'll let you know which direction their games end up going.
Do you think the social game industry needs more "hardcore" games, or are only the most casual of social games those that will really succeed?
Friday, December 23, 2011
Nintendo DS gamers leaving for Facebook? Not a chance, Iwata says
And still the doubting masses refused to shut up. Nintendo president Satoru Iwata told investors recently that Facebook and mobile games have not hurt usage of the Nintendo DS handheld console, and he has the data to prove it, Gamasutra reports. The Nintendo chief presented his investors with two internal surveys to support his claim.
The first of which covers Japanese networks Gree and Mobage's effect on the Nintendo DS, and after polling 3,035 Tokyo and Osaka residents found some interesting results. According to the survey, over 75 percent of paying Mobage and Gree players are more likely than any other group questioned to still actively use their DS.
Of course, this is quite contrary to the belief that mobile and social games are gobbling up a market once dominated by traditional handheld games. However, the US is another story entirely.
After polling 4,385 people, Nintendo found that, while Facebook gamers are more likely to be active DS gamers than any type of DS player, the percentage of active DS players is much lower overall in the states than in Japan. And, with gaming already the most popular use of smartphones, that percentage is bound to drop ... eventually. So, are DS gamers leaving for Facebook and the iPhone? No, it's simpler than that: There are over 100 million more Facebook gamers than Nintendo DS systems have been sold since its launch.
Nintendo study
[Image Credit: Gamasutra]
Do you think the Nintendo DS can survive against the growing mobile and social games markets? How will Iwata answer to Facebook and the iPhone as they continue to grow?
The first of which covers Japanese networks Gree and Mobage's effect on the Nintendo DS, and after polling 3,035 Tokyo and Osaka residents found some interesting results. According to the survey, over 75 percent of paying Mobage and Gree players are more likely than any other group questioned to still actively use their DS.
Of course, this is quite contrary to the belief that mobile and social games are gobbling up a market once dominated by traditional handheld games. However, the US is another story entirely.
After polling 4,385 people, Nintendo found that, while Facebook gamers are more likely to be active DS gamers than any type of DS player, the percentage of active DS players is much lower overall in the states than in Japan. And, with gaming already the most popular use of smartphones, that percentage is bound to drop ... eventually. So, are DS gamers leaving for Facebook and the iPhone? No, it's simpler than that: There are over 100 million more Facebook gamers than Nintendo DS systems have been sold since its launch.
Nintendo study
[Image Credit: Gamasutra]
Do you think the Nintendo DS can survive against the growing mobile and social games markets? How will Iwata answer to Facebook and the iPhone as they continue to grow?
Wednesday, December 21, 2011
Zynga warns against scammers with a giant flashing cupcake [Video]
You heard that right - flashing cupcakes! What's better than a cupcake? A cupcake filled with a flashing marquee, that's what! Ok, so I'm getting a bit ahead of myself. This cupcake, along with some words of warning, comes to us from the folks at Zynga, as the company has released a new video detailing the many fake or otherwise fraudulent accounts and websites that will try and steal your Facebook information, your billing information, or even your Farm Cash and other premium currency in its games.
It warns against the users that have started posing as members of Zynga's security team, and offers some tips to avoid falling victim to various phishing scams. While these tips are basic, they outline never entering your Facebook password on a third party site, even if it looks like its run by Zynga, Facebook or both, and to never click on something that looks "too good to be true," even if it the request looks to come from a friend. There's also the reminder that we should never accept a free premium cash offer (like one for free Farm Cash in FarmVille or free Cafe Cash in Cafe World) via a third party, as they simply don't have the authority to do so.
Again, these tips are fairly self-explanatory, but they do come wrapped in a clever package (did I mention there's a flashing cupcake?), and are worth giving at least a single look via the video here, even if only for the clever animated characters ripped straight from Zynga's many games on Facebook.
Did Zynga's privacy / security video teach you anything you didn't already know? Do you know anyone that has fallen victim to a phishing scam or other fraud on Facebook?
It warns against the users that have started posing as members of Zynga's security team, and offers some tips to avoid falling victim to various phishing scams. While these tips are basic, they outline never entering your Facebook password on a third party site, even if it looks like its run by Zynga, Facebook or both, and to never click on something that looks "too good to be true," even if it the request looks to come from a friend. There's also the reminder that we should never accept a free premium cash offer (like one for free Farm Cash in FarmVille or free Cafe Cash in Cafe World) via a third party, as they simply don't have the authority to do so.
Again, these tips are fairly self-explanatory, but they do come wrapped in a clever package (did I mention there's a flashing cupcake?), and are worth giving at least a single look via the video here, even if only for the clever animated characters ripped straight from Zynga's many games on Facebook.
Did Zynga's privacy / security video teach you anything you didn't already know? Do you know anyone that has fallen victim to a phishing scam or other fraud on Facebook?
Thursday, December 15, 2011
Will the Ultima maker's new social game appeal to all forms of gamer?
That's sounds pretty ... ambitious (to say the least), but that seems to be what game designer Richard Garriott is going for. During a recent interview with IndustryGamers, Ultima creator Garriott somehow revealed his master plan for how he's going to change social gaming without revealing anything specific, really. While it's too early to make serious judgment calls, his idea sounds downright awesome.
At least on paper, it sounds as if players will be able to carve out their own role in a fantasy world that rewards several different types of play. Basically, members of a group of friends can each take on different roles--be it farmer, shop owner or even adventurer--and somehow contribute to the overall world both in real time and asynchronously.
"And allowing it to be asynchronous interaction as well as synchronous interaction," Garriott told IndustryGamers. "So if you're the farmer, and you're playing your FarmVille style of gameplay, and that's what you like, that's fine, and you can either sell it on your produce stand or come over to my cafe and sell it to me directly, but either way, if you're offline, me or my chef can come over to your farm stand or to you personally if you're online, and buy the produce we need, and in either case we're gonna sell meals to the adventurer that just came through and might be bringing back the special dragon egg to make the greatest omelet that's ever been made in the history of the world! I can now make it in my cafe based on the stuff the adventurer brought back."
In essence, Garriott's Lord British's New Britannia (working title) will somehow allow the FarmVille player, the Cafe World fan and the Skyrim fanatic to all play the same game in their own way and help one another. If developer Portalarium can live up to these ambitions, then count us in.
[Image Credit: CollectSpace]
Does this make you excited for the designer's first full social game? More importantly, can a game like this be what it takes to usurp the Zynga throne?
At least on paper, it sounds as if players will be able to carve out their own role in a fantasy world that rewards several different types of play. Basically, members of a group of friends can each take on different roles--be it farmer, shop owner or even adventurer--and somehow contribute to the overall world both in real time and asynchronously.
"And allowing it to be asynchronous interaction as well as synchronous interaction," Garriott told IndustryGamers. "So if you're the farmer, and you're playing your FarmVille style of gameplay, and that's what you like, that's fine, and you can either sell it on your produce stand or come over to my cafe and sell it to me directly, but either way, if you're offline, me or my chef can come over to your farm stand or to you personally if you're online, and buy the produce we need, and in either case we're gonna sell meals to the adventurer that just came through and might be bringing back the special dragon egg to make the greatest omelet that's ever been made in the history of the world! I can now make it in my cafe based on the stuff the adventurer brought back."
In essence, Garriott's Lord British's New Britannia (working title) will somehow allow the FarmVille player, the Cafe World fan and the Skyrim fanatic to all play the same game in their own way and help one another. If developer Portalarium can live up to these ambitions, then count us in.
[Image Credit: CollectSpace]
Does this make you excited for the designer's first full social game? More importantly, can a game like this be what it takes to usurp the Zynga throne?
Nexon's next social game, Zombie Misfits, looks for brains on Facebook
Alright, we thought it too: "Another zombie game?" But hold on just a second there, naysayers. Nexon's new Facebook game, Zombie Misfits, takes the whole zombie craze in a decidedly different direction. Co-developed by Canadian studio Antic Entertainment, this social take on what's quickly becoming a tired trend turns is a side-scrolling tower defense game.
Wait, according to a release, it's a "cartoon-style apocalyptic tower defense game with an RPG flare." Does that sound different enough for you? And if you ask us, the game's art style looks like something you'd easily find on Cartoon Network.
Ever since Nexon struck gold with MapleStory Adventures, the company has been bullish on Facebook games, but has taken its sweet time. (The publisher likely could have thrown its name on a number of Facebook games this year, but didn't.)
But back to the brain bustin'. Zombie Misfits has players defend survivors of the zombie apocalypse in two-dimensional zones against wave after wave of walking cadavers. To do so, you must place Defenders in key, predefined points in each level to kill off the walkers (thanks, The Walking Dead) before they reach the hovel of "breathers", as tutorial character Slim calls them.
The game features a number of different defenders like the Biker, a club-wielding badass type, and the pistol-toting Trooper--all of which can be modified and upgraded. Of course, you'll need to strategize which Defenders to place as you unlock them to fight the numerous types of zombies. And players can enlist the help of their friends, as per usual. But really, nothing beats the feeling of taking a giant chain saw to a morose mob of undead mouth-breathers.
Click here to play Zombie Misfits on Facebook Now >
Check out the rest of our Halloween coverage right here.
Do you think there's room for another zombie game on Facebook? What do you think of the zombie craze overall--is it just a fad?
Wait, according to a release, it's a "cartoon-style apocalyptic tower defense game with an RPG flare." Does that sound different enough for you? And if you ask us, the game's art style looks like something you'd easily find on Cartoon Network.
Ever since Nexon struck gold with MapleStory Adventures, the company has been bullish on Facebook games, but has taken its sweet time. (The publisher likely could have thrown its name on a number of Facebook games this year, but didn't.)
But back to the brain bustin'. Zombie Misfits has players defend survivors of the zombie apocalypse in two-dimensional zones against wave after wave of walking cadavers. To do so, you must place Defenders in key, predefined points in each level to kill off the walkers (thanks, The Walking Dead) before they reach the hovel of "breathers", as tutorial character Slim calls them.
The game features a number of different defenders like the Biker, a club-wielding badass type, and the pistol-toting Trooper--all of which can be modified and upgraded. Of course, you'll need to strategize which Defenders to place as you unlock them to fight the numerous types of zombies. And players can enlist the help of their friends, as per usual. But really, nothing beats the feeling of taking a giant chain saw to a morose mob of undead mouth-breathers.
Click here to play Zombie Misfits on Facebook Now >
Check out the rest of our Halloween coverage right here.
Do you think there's room for another zombie game on Facebook? What do you think of the zombie craze overall--is it just a fad?
Monday, December 12, 2011
Infographic: 35 percent of social gamers never played video games
STFU NOOB
First, it's understood that social games are dominated by soap-loving casual gamers. Then, we find that the amount of hardcore gamers on Facebook are growing. After that, it's found that a large amount of social game fans actually own game consoles. Now, an infographic by Mashable reports that a whopping "35 percent of social gamers have no previous gaming experience."
If anything, we now know that social game fans are the most diverse group of gamers the industry has ever seen. Well, it's either that or at least one of the upteen studies, infographics or surveys on the topic is completely wrong. Mashable's Zachary Sniderman also found in his research, titled "The Economics of Social Gaming," that one in every five Americans over the age of six has played a social game. That figure amounts to nearly 60 million Americans.
Of course, the infographic finds that Facebook is the dominant social game platform, with 83 percent of social gamers using the social network to get their daily farming fix. What's most interesting is the finding that 28 percent of U.S. and UK-based social game fans have paid real money for virtual currency. This is leaps and bounds beyond usual the 3 to 5 percent figure thrown around to estimate the amount of paying social gamers
Keep in mind while reading this fancy-looking infographic that the term "social gamer" could mean anything from fans of free-to-play games like MapleStory to Facebook games and perhaps even mobile social games. At this point, what's important to take away is that social game fans could very well be the most diverse type of gamer from demographics to play habits.
What do you think of these new numbers compared to studies released in the past? Are you part of the 35 percent that has never played a traditional game before social games?
First, it's understood that social games are dominated by soap-loving casual gamers. Then, we find that the amount of hardcore gamers on Facebook are growing. After that, it's found that a large amount of social game fans actually own game consoles. Now, an infographic by Mashable reports that a whopping "35 percent of social gamers have no previous gaming experience."
If anything, we now know that social game fans are the most diverse group of gamers the industry has ever seen. Well, it's either that or at least one of the upteen studies, infographics or surveys on the topic is completely wrong. Mashable's Zachary Sniderman also found in his research, titled "The Economics of Social Gaming," that one in every five Americans over the age of six has played a social game. That figure amounts to nearly 60 million Americans.
Of course, the infographic finds that Facebook is the dominant social game platform, with 83 percent of social gamers using the social network to get their daily farming fix. What's most interesting is the finding that 28 percent of U.S. and UK-based social game fans have paid real money for virtual currency. This is leaps and bounds beyond usual the 3 to 5 percent figure thrown around to estimate the amount of paying social gamers
Keep in mind while reading this fancy-looking infographic that the term "social gamer" could mean anything from fans of free-to-play games like MapleStory to Facebook games and perhaps even mobile social games. At this point, what's important to take away is that social game fans could very well be the most diverse type of gamer from demographics to play habits.
What do you think of these new numbers compared to studies released in the past? Are you part of the 35 percent that has never played a traditional game before social games?
Saturday, December 10, 2011
Quote of the Moment: 'People will get burnt out on' today's social games
Better prepare your last words, CityVille. Alright, so the top Facebook game might have longer than that in it, but Glitch developer and Tiny Speck founder Stewart Butterfield says that games designed like Zynga's best can't last forever. Speck, best known for creating Flickr, made the projection during an in-depth interview with GamesIndustry.biz.
"People will get burnt out on this," Butterfield told GI.biz. "Maybe some of them will last for a very long time, but I feel like the easy successes have been taken already, and that won't work in the long run. I mean, I could be wrong about that, and I hope I am, because that would be a lame future for games."
The social game rookie is speaking to how the majority of, if not all, popular Facebook games are designed: the Energy system. Butterfield thinks that social gamers will eventually grow tired of being forced to either wait to progress in a game after their Energy is spent or put up a buck to keep going. (Only it's slowly becoming more like $5.)
"Just my own reaction, the first time I saw that it was okay, the second time I saw that it was okay, and by whatever time it is now I'm like, 'I get this. It's transparent, and I don't give a shit about having a bigger building here that cost me three dollars.,'" the Glitch maker admitted to GI.biz. In other words, he's tired of the gated progress design in Facebook games. Actually, so should we after four years of putting up with it.
Are you sick of Energy in social games? What should social game makers do to change this system yet remain profitable so that they might keep making games?
"People will get burnt out on this," Butterfield told GI.biz. "Maybe some of them will last for a very long time, but I feel like the easy successes have been taken already, and that won't work in the long run. I mean, I could be wrong about that, and I hope I am, because that would be a lame future for games."
The social game rookie is speaking to how the majority of, if not all, popular Facebook games are designed: the Energy system. Butterfield thinks that social gamers will eventually grow tired of being forced to either wait to progress in a game after their Energy is spent or put up a buck to keep going. (Only it's slowly becoming more like $5.)
"Just my own reaction, the first time I saw that it was okay, the second time I saw that it was okay, and by whatever time it is now I'm like, 'I get this. It's transparent, and I don't give a shit about having a bigger building here that cost me three dollars.,'" the Glitch maker admitted to GI.biz. In other words, he's tired of the gated progress design in Facebook games. Actually, so should we after four years of putting up with it.
Are you sick of Energy in social games? What should social game makers do to change this system yet remain profitable so that they might keep making games?
Tuesday, October 11, 2011
Bubble Witch Saga pops on Facebook, King.com hits 900M gameplays
If games like Bubble Bobble have taught us anything, it's that sometimes there's nothing more relaxing than popping bubbles. Casual and social game developer King.com knows this all too well, and has released its second bubble-bursting game on Facebook, Bubble Witch Saga. This new game is a socially-enhanced port of one of the top five most popular games ever on King.com (the casual games website of the same name), King.com Director of Product Performance, Social and Mobile, Lars Jornow told us.
The game features more levels than ever with 70 unique stages, new booster power-ups available for Facebook Credits and a deeper storyline than before. Players assume the role of an aspiring witch who wishes to join the proverbial circle of three. In order to impress the witches, you must burst the bubbles by matching three of the same color to fill their cauldron with magic goop. I mean, who knows what witches put in those things?
Bursting the bubbles will get the cauldron below bubbling, as witches are so wont to do. Each successful match causes spiders to drop from the ceiling. The more spiders you have when you burst enough bubbles, the more points you'll get (and hopefully stars), as the spiders will act as bumpers for the remaining bubbles and increase your chances of scoring big.
Buggle Witch Saga concept art
Completing each level with the most stars possible will help you reach new uncharted parts of a vast forest in your quest to become the fourth witch of the circle. Players can invite their friends to the game to help restore their lives if they fail to clear a difficult level, and later in the game they will need more friends to unlock new levels to play.
Bubble Witch Saga takes an interesting spin on the bubble-bursting sub genre of casual and social games, with its semi-realistic art style that's delightfully reminiscent of the unforgettable Halloween flick Hocus-Pocus. While the game already has six episodes (with about 10 levels each) of content, Jornow tells us that more content is already in the works.
Bubble Witch Saga gameplay
Not to mention that the game will hit mobile devices later this year. King.com also announced that it has surpassed 900 million monthly gameplay sessions across all of its platforms. Granted, that's thanks to its over 200 games total, but an impressive feat nonetheless--though, the company does say that it has beat PopCap in monthly players on Facebook, according to AppData. Bubble Witch is available for play now on Facebook, so have at those bubbles, my pretties. (I promise that's the last time I say "my pretties" here ... whoops, done it again!)
Click here to play Bubble Witch Saga on Facebook Now >
Are you excited to kick back and blow up some bubbles once again? What do you think of this game so far, and the bubble-bursting sub genre of casual or social games? Share with us in the comments. 4 Comments
The game features more levels than ever with 70 unique stages, new booster power-ups available for Facebook Credits and a deeper storyline than before. Players assume the role of an aspiring witch who wishes to join the proverbial circle of three. In order to impress the witches, you must burst the bubbles by matching three of the same color to fill their cauldron with magic goop. I mean, who knows what witches put in those things?
Bursting the bubbles will get the cauldron below bubbling, as witches are so wont to do. Each successful match causes spiders to drop from the ceiling. The more spiders you have when you burst enough bubbles, the more points you'll get (and hopefully stars), as the spiders will act as bumpers for the remaining bubbles and increase your chances of scoring big.
Buggle Witch Saga concept art
Completing each level with the most stars possible will help you reach new uncharted parts of a vast forest in your quest to become the fourth witch of the circle. Players can invite their friends to the game to help restore their lives if they fail to clear a difficult level, and later in the game they will need more friends to unlock new levels to play.
Bubble Witch Saga takes an interesting spin on the bubble-bursting sub genre of casual and social games, with its semi-realistic art style that's delightfully reminiscent of the unforgettable Halloween flick Hocus-Pocus. While the game already has six episodes (with about 10 levels each) of content, Jornow tells us that more content is already in the works.
Bubble Witch Saga gameplay
Not to mention that the game will hit mobile devices later this year. King.com also announced that it has surpassed 900 million monthly gameplay sessions across all of its platforms. Granted, that's thanks to its over 200 games total, but an impressive feat nonetheless--though, the company does say that it has beat PopCap in monthly players on Facebook, according to AppData. Bubble Witch is available for play now on Facebook, so have at those bubbles, my pretties. (I promise that's the last time I say "my pretties" here ... whoops, done it again!)
Click here to play Bubble Witch Saga on Facebook Now >
Are you excited to kick back and blow up some bubbles once again? What do you think of this game so far, and the bubble-bursting sub genre of casual or social games? Share with us in the comments. 4 Comments
Tuesday, September 27, 2011
NHL Superstars coming to Facebook in October
Adding to its popular brand of "Superstars" titles on Facebook, Electronic Arts has announced the production of NHL Superstars for Facebook. This new game, as reported by ShackNews, comes on the heels of EA's NHL 12 on Xbox 360 and PlayStation 3 breaking franchise records for the biggest launch week in the franchise's history.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.
Saturday, September 24, 2011
Sims Social survey lets you sound off on item prices, favorite features and more
It's that time folks - time to let your collective voices be heard! EA wants to know how much fun (or not) you're having with the Sims Social on Facebook, and they've released a fairly long survey to help you tell them. This survey contains all sorts of questions, ranging from the basics of how often you play the game, to allowing you to rate your opinion on item pricing (are they too cheap? too expensive?) and what some of your favorite features are in the game.
Of course, the point of all of this is to gather enough opinions to actually sway the way the game develops in the future. Hopefully, with questions dealing with how much we like to "build" items with parts (bookcases, double beds, etc.), and the option to say that you don't like it at all, we may actually see a lessening in those kinds of items, if enough users agree. You can even rank various gameplay features (decorating your house, visiting friends, customizing your Sim, etc.) in the order that you like them. In this way, perhaps we'll see more focus being placed on the most (overall) liked feature, and you'll be able to say you helped to make that happen.
Unfortunately, this isn't the kind of survey that will allow you to give your opinion on future item sets, but there are plenty of blank text boxes for you to say exactly what you want to the developers in a place that you know they'll see it. Again, this survey is prety lengthy (when compared to other Facebook game surveys anyway), so you'll want to make sure you have around 5-10 minutes to set aside to take it.
We've taken this survey as well, and if we start to notice any gameplay changes arising because of options listed here, we'll make sure to let you know. In the meantime, head over to this link right here to take the survey for yourself.
Of course, the point of all of this is to gather enough opinions to actually sway the way the game develops in the future. Hopefully, with questions dealing with how much we like to "build" items with parts (bookcases, double beds, etc.), and the option to say that you don't like it at all, we may actually see a lessening in those kinds of items, if enough users agree. You can even rank various gameplay features (decorating your house, visiting friends, customizing your Sim, etc.) in the order that you like them. In this way, perhaps we'll see more focus being placed on the most (overall) liked feature, and you'll be able to say you helped to make that happen.
Unfortunately, this isn't the kind of survey that will allow you to give your opinion on future item sets, but there are plenty of blank text boxes for you to say exactly what you want to the developers in a place that you know they'll see it. Again, this survey is prety lengthy (when compared to other Facebook game surveys anyway), so you'll want to make sure you have around 5-10 minutes to set aside to take it.
We've taken this survey as well, and if we start to notice any gameplay changes arising because of options listed here, we'll make sure to let you know. In the meantime, head over to this link right here to take the survey for yourself.
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