Along with the downright massive Easter-themed mission set that's now available in Cafe World, you can also complete Amelia's Great Egg Hunt Catering Order. In fact, "can" is a bit of a light word, as you'll absolutely need to complete this order if you want to finish the last of those Egg Hunt goals.
Either way, you'll be able to jump into this Catering Order as you have all others: by heading to the back of the Catering Business menu and accepting the job on your account from the pop-up menu that appears. This Catering Order is on a short time limit, but the requirements are anything but easy, requiring you to cook three dishes and collect two different items from friends.
For the cooking portion of this order, you'll need to serve Egg Hunt Carrot Cake (a one hour dish) 260 times, Delicious Chocolate Cake (a 14 hour dish) 225 times, and Milk Chocolate Bunny (a 10 minute dish) 100 times. Sure, the Carrot Cakes and Bunnies (recipes only available by completing the Egg Hunt goals - check out our guide) may have short cooking times, but they are required in such quantities that it will take very dedicated chefs to serve enough in the three day time limit for a three-star rating. Not to mention, if you don't have the time to frequently come back to the game (say, if you work full-time or go to school), you'll be that much more likely to come back to a cafe full of rotten food, which is never fun.
Either way, while you're cooking dishes with your friends (up to 18 can join you on this order), you'll also need to collect 28 collectibles: 14 Party Hats and 14 Party Streamers. All of these items are earned via individual gift requests that you'll need to send to friends that you think would be most likely to help you. Again, if you can complete all five of these tasks within three days, you'll receive three-star rating, 12 Catering Points, 6,300 Cafe Points, 75000 coins and the Egg Hunt Sugar Cookies recipe, and exclusive recipe that you can only receive by completing this order.
If you finish after three days, but within the first five days of beginning, you'll receive two-stars, eight Catering Points, 4500 Cafe Points, and 50000 coins, while simply finishing the order at any time after the first five days earns you a single star, four Catering Points, 2700 Cafe Points and 30000 coins. While those still aren't bad rewards for simply finishing the order at all, if you're like most cooks, you likely won't settle until you've receive your exclusive recipe, and frankly I can't blame you.
Check out the rest of our Easter 2011 coverage and guides right here.
What do you think of this Catering Order? Are the requirements too difficult, since they require you to unlock recipes before starting?
Tuesday, December 27, 2011
Cafe World Spring Fling Catering Order: Finish in time to receive Crab Spring Roll recipe
Do you live in a climate that's still receiving snow and other winter weather? Wish that you could throw on some shorts and flip-flops and hit the beach? Well, you can, at least virtually via Cafe World's Spring Fling Catering Order. Don't get confused - this order has nothing to do with the two Easter-themed events that have also recently launched in the game (the Egg Hunt Catering Order, and the Egg Hunt Goals - both of which have guides here on Games.com - The Blog!) - this is a completely separate order that will see you unlocking a new recipe for your cookbook, if you can complete it in time.
This order is a fairly complex one, and fairly difficult as well, requiring you to cook three dishes, along with collecting three items from your friends. You'll have five days as your starter time limit, which does give you more time to accomplish these six tasks, but don't say I didn't warn you - this one's a toughie.
To start, you'll be spending most of your time cooking three dishes. You'll need to serve Lemon Butter Lobster (a two-hour dish) a whopping 550 times, Seafood Paella (a 14-hour dish) 250 times, and Sirius Sorbet (a 30-minute dish) 150 times. Sure, the Sirius Sorbet and Seafood Paella may not take high-level chefs long to complete, but 550 Lemon Butter Lobsters? Good luck to all of us with that one.
You'll be able to bring 13 of your friends in on this mission with you (for a total Catering Crew of 14 people), but you'll be on your own with collecting the three collectible items: 19 Plastic Cups, 10 Beach Towels, and 9 Suntan Lotions. Is it just me, or does this catering order seem more like a Summer-themed one than Spring? Anyway, you'll be able to gather these items by simply sending out individual gift requests to your friends asking for them.
If you can manage to complete everything within five days, you'll receive the three-star rating, 12 Catering Points, 6,300 Cafe Points, 175,000 coins and the Crab Spring Roll recipe. If you can't manage it within five days, but still finish within a week after starting, you'll receive two stars, eight Catering Points, 4,500 Cafe Points and 125,000 coins. Finally, if you finish the mission at any time after the first week, you'll receive a single star, four Catering Points, 2,700 Cafe Points, and 75,000 coins.
Luckily, this catering order doesn't seem to be time-specific, in terms of how long it will be available to complete, so if you'd rather wait until a later time to attempt it (say, when you can outfit your cafe with more Lightning Stoves), go right ahead. Just keep in mind that your best chance of finishing is right at the start, since most of your friends will be working on it / close to finishing it already as well.
What do you think of the requirements for this Catering Order? Is the Lemon Butter Lobster requirement too high?
This order is a fairly complex one, and fairly difficult as well, requiring you to cook three dishes, along with collecting three items from your friends. You'll have five days as your starter time limit, which does give you more time to accomplish these six tasks, but don't say I didn't warn you - this one's a toughie.
To start, you'll be spending most of your time cooking three dishes. You'll need to serve Lemon Butter Lobster (a two-hour dish) a whopping 550 times, Seafood Paella (a 14-hour dish) 250 times, and Sirius Sorbet (a 30-minute dish) 150 times. Sure, the Sirius Sorbet and Seafood Paella may not take high-level chefs long to complete, but 550 Lemon Butter Lobsters? Good luck to all of us with that one.
You'll be able to bring 13 of your friends in on this mission with you (for a total Catering Crew of 14 people), but you'll be on your own with collecting the three collectible items: 19 Plastic Cups, 10 Beach Towels, and 9 Suntan Lotions. Is it just me, or does this catering order seem more like a Summer-themed one than Spring? Anyway, you'll be able to gather these items by simply sending out individual gift requests to your friends asking for them.
If you can manage to complete everything within five days, you'll receive the three-star rating, 12 Catering Points, 6,300 Cafe Points, 175,000 coins and the Crab Spring Roll recipe. If you can't manage it within five days, but still finish within a week after starting, you'll receive two stars, eight Catering Points, 4,500 Cafe Points and 125,000 coins. Finally, if you finish the mission at any time after the first week, you'll receive a single star, four Catering Points, 2,700 Cafe Points, and 75,000 coins.
Luckily, this catering order doesn't seem to be time-specific, in terms of how long it will be available to complete, so if you'd rather wait until a later time to attempt it (say, when you can outfit your cafe with more Lightning Stoves), go right ahead. Just keep in mind that your best chance of finishing is right at the start, since most of your friends will be working on it / close to finishing it already as well.
What do you think of the requirements for this Catering Order? Is the Lemon Butter Lobster requirement too high?
FrontierVille Water Well Collection offers Watermill and XP as rewards
As many of you have already figured out (and probably started working on), a new Water Well is now available to "discover" and build in FrontierVille. And, as usual, with any new building comes a new collection. This newest collect is called the Water Well Collection, and, appropriately, it is filled with items related to water that you'll need to collect before you can turn it in.
The five items can be found by either whacking on the Wellspring as you try to construct the frame of your Well, or by collecting the Bonus from a finished Well on your Homestead. For finishing this collection, you'll receive a Watermill and 50 experience points. Here's what to keep an eye out for:
Waterskin
Rubber Duckie
Mineral Water
Towel
Dipper
This collection is a rather interesting one, due to the fact that a completed Well can only be collected from (in terms of receiving bonuses) ten times before "drying up." At that point, you'll have to go through the process of finding another Wellspring, which takes time, so you may have to wait quite a while before you're able to turn this collection in, unless you're simply inherently lucky. If that's the case, share some luck over this way, will ya? There's plenty of items I could use on my Homestead!
What do you think of the Water Well collection? Do you like this new water-centric theme the game has taken on over the weekend?
The five items can be found by either whacking on the Wellspring as you try to construct the frame of your Well, or by collecting the Bonus from a finished Well on your Homestead. For finishing this collection, you'll receive a Watermill and 50 experience points. Here's what to keep an eye out for:
Waterskin
Rubber Duckie
Mineral Water
Towel
Dipper
This collection is a rather interesting one, due to the fact that a completed Well can only be collected from (in terms of receiving bonuses) ten times before "drying up." At that point, you'll have to go through the process of finding another Wellspring, which takes time, so you may have to wait quite a while before you're able to turn this collection in, unless you're simply inherently lucky. If that's the case, share some luck over this way, will ya? There's plenty of items I could use on my Homestead!
What do you think of the Water Well collection? Do you like this new water-centric theme the game has taken on over the weekend?
Official FarmVille Podcast (04/25/2011): Rotate animal buildings, store more bushels
In this week's official FarmVille Podcast, FarmVille Community Manager Lexilicious was on-hand to give us a sneak peek of some coming attractions to the game. First, animal collectors will be very happy to learn that rotation will soon be added to many of the game's animal storage buildings including the Chicken Coop, Dairy Barn, Pig Pen, Turkey Roost, Duck Pond, and Animal Trough.
In another future update, we'll be able to expand the amount of crop Bushels we can hold on our farms simply by adding more Market Stalls to our land. The ratio will be 25 new Bushels added to your maximum capacity for every one Market Stall you add to your land, after your first Market Stall (which can be thought of as providing the current 100 slots).
All in all, this wasn't a very informative podcast, but we're definitely happy with the coming ability to rotate our animal buildings, so giving the full podcast a listen definitely wasn't a waste of time.
What do you think of the two announcements revealed in this week's podcast?
In another future update, we'll be able to expand the amount of crop Bushels we can hold on our farms simply by adding more Market Stalls to our land. The ratio will be 25 new Bushels added to your maximum capacity for every one Market Stall you add to your land, after your first Market Stall (which can be thought of as providing the current 100 slots).
All in all, this wasn't a very informative podcast, but we're definitely happy with the coming ability to rotate our animal buildings, so giving the full podcast a listen definitely wasn't a waste of time.
What do you think of the two announcements revealed in this week's podcast?
Sunday, December 25, 2011
Stop Scout from flushing her toys in Mr. Rooter advergame on Facebook
Ok, this has to be one of the most "out-there" advergames I've seen released on Facebook to date. The people at Mr. Rooter plumbing have taken a humorous look at clogged drain with "Scout's Game," available to play by liking the company's Facebook page.
Scout's Game asks you to stop a young girl named Scout from flushing her toys down the toilet, thus clogging the drain. This arcade-style game isn't really the traditional Facebook game, being played in short sessions of a minute or less, requiring you to work on your own, rather than anything social. Still, there's a humor here that can't be matched. Scout will throw items towards the toilet, and you'll need to simply click on them with your mouse before they land in the bowl. Once the toilet overflows or you run out of time, you'll need to "call Mr. Rooter," ending the game.
You'll have power-ups to watch out for as you play, including plungers that lower the toilet's current clog level, along with those that make the toys bigger or slow them down, thus making them easier to hit. There are even leaderboards to submit your scores to. Will this game attract a mass audience, or even come close to competing with the big boys? Probably not, but if you're in for a humorous few minutes of fun on Facebook, you could do much worse.
Play Mr. Rooter's Scout's Game on Facebook -->
Have you tried Mr. Rooter's Scout's Game?
Scout's Game asks you to stop a young girl named Scout from flushing her toys down the toilet, thus clogging the drain. This arcade-style game isn't really the traditional Facebook game, being played in short sessions of a minute or less, requiring you to work on your own, rather than anything social. Still, there's a humor here that can't be matched. Scout will throw items towards the toilet, and you'll need to simply click on them with your mouse before they land in the bowl. Once the toilet overflows or you run out of time, you'll need to "call Mr. Rooter," ending the game.
You'll have power-ups to watch out for as you play, including plungers that lower the toilet's current clog level, along with those that make the toys bigger or slow them down, thus making them easier to hit. There are even leaderboards to submit your scores to. Will this game attract a mass audience, or even come close to competing with the big boys? Probably not, but if you're in for a humorous few minutes of fun on Facebook, you could do much worse.
Play Mr. Rooter's Scout's Game on Facebook -->
Have you tried Mr. Rooter's Scout's Game?
Zynga's Empires & Allies: It's Risk meets CityVille -- and it works
When we first about Empire & Allies, Zynga's newest Facebook game since CityVille, we were admittedly expecting a "hardcore" strategy Facebook game knock-off. (Come on, the company's track record doesn't fail our expectations.) So, consider us pleasantly surprised by what the company intends with Empires & Allies, slated for a June 1 release in 12 languages, a first for any social game. Thanks to a demo event with executive producer Amer Ajami, the new game looks "hardcore," it may even feel as such. But Zynga has cleverly made it so anyone--even your mother--should be able to jump in and start blowing up their (friends and) enemies.
Empires and Allies Land Battle
Farming, property management, even deeper character development--it's all there. But what makes Empires & Allies work so well is, surprisingly, asynchronous gameplay. It may not be where the technology is at now, but the people still expect this type of experience from a social game, and Zynga not only knows that, but has hopefully succeeded in making that interesting. As you build a combination of resource-gathering (players can trade rare resources like metal ores as well), industrial and military buildings in your island city--it must be balanced between industry and military for defensive purposes--you will also create military units of three classes: Air, Navy and Infantry.
Admittedly, all three classes do the same thing. However, each unit within each class is more effective at defeating another specific unit. For instance, at least one Infantry unit will be able to take out Bi-planes while those same Bi-planes from the Air class are deadly to at least one Infantry unit. This system creates a deep level of Rock, Paper, Scissors that fans of the StarCraft or Risk games might be familiar with. However, when you're attacking a friend or foe's base, the type of units that they will retaliate with (controlled by AI, of course) depend on the exact area of the opponent's map you attacked, so prepare your units wisely before going into battle.
Gallery: Empires and Allies for Facebook
Once in combat, blows are exchanged in a turn-based fashion, allowing the attacker and defender each their chance to turn the tides of battle. All of this seemingly fun, strategic combat takes place in either a sprawling, story-driven single player campaign or online with your Facebook friends. However, attacking your friends will raise your Infamy level, represented by a black heart. Though, you can help friends a la' CityVille to increase your Honor, represented by the familiar red heart. Reaching certain milestones in Honor or Infamy will unlock combat skills--Infamy leads to offensive skills while Honor leads to defensive skills.
All in all, the game is downright charming. The struggle between the Dark Alliance and the Allies has been laid out in such a way that it looks like the story will provide a major hook. Not to mention the cutesy military leaders look like something out of 1940s-era propaganda materials. Say what you will about Zynga in the innovation department, but the company knows how to make recognizable characters on par with the Peggle Masters in PopCap's Peggle.
Empires and Allies Air Battle
Empires & Allies is clearly an attempt to combat the growing "hardcore" strategy games market on Facebook, namely the upcoming Civilization for Facebook, but the game does so in such a way that's genuine and will hopefully prove appealing to a much larger audience. Regardless, our productivity is going down the tubes come June 1--at least for, what, a few days?
Click here to play Empires & Allies on Facebook Now >
Check out the rest of our Empires & Allies Cheats & Tips right here.
Got any tips on how to get ahead in Empires & Allies? Or, just looking for friends to play the game with?
Empires and Allies Land Battle
Farming, property management, even deeper character development--it's all there. But what makes Empires & Allies work so well is, surprisingly, asynchronous gameplay. It may not be where the technology is at now, but the people still expect this type of experience from a social game, and Zynga not only knows that, but has hopefully succeeded in making that interesting. As you build a combination of resource-gathering (players can trade rare resources like metal ores as well), industrial and military buildings in your island city--it must be balanced between industry and military for defensive purposes--you will also create military units of three classes: Air, Navy and Infantry.
Admittedly, all three classes do the same thing. However, each unit within each class is more effective at defeating another specific unit. For instance, at least one Infantry unit will be able to take out Bi-planes while those same Bi-planes from the Air class are deadly to at least one Infantry unit. This system creates a deep level of Rock, Paper, Scissors that fans of the StarCraft or Risk games might be familiar with. However, when you're attacking a friend or foe's base, the type of units that they will retaliate with (controlled by AI, of course) depend on the exact area of the opponent's map you attacked, so prepare your units wisely before going into battle.
Gallery: Empires and Allies for Facebook
Once in combat, blows are exchanged in a turn-based fashion, allowing the attacker and defender each their chance to turn the tides of battle. All of this seemingly fun, strategic combat takes place in either a sprawling, story-driven single player campaign or online with your Facebook friends. However, attacking your friends will raise your Infamy level, represented by a black heart. Though, you can help friends a la' CityVille to increase your Honor, represented by the familiar red heart. Reaching certain milestones in Honor or Infamy will unlock combat skills--Infamy leads to offensive skills while Honor leads to defensive skills.
All in all, the game is downright charming. The struggle between the Dark Alliance and the Allies has been laid out in such a way that it looks like the story will provide a major hook. Not to mention the cutesy military leaders look like something out of 1940s-era propaganda materials. Say what you will about Zynga in the innovation department, but the company knows how to make recognizable characters on par with the Peggle Masters in PopCap's Peggle.
Empires and Allies Air Battle
Empires & Allies is clearly an attempt to combat the growing "hardcore" strategy games market on Facebook, namely the upcoming Civilization for Facebook, but the game does so in such a way that's genuine and will hopefully prove appealing to a much larger audience. Regardless, our productivity is going down the tubes come June 1--at least for, what, a few days?
Click here to play Empires & Allies on Facebook Now >
Check out the rest of our Empires & Allies Cheats & Tips right here.
Got any tips on how to get ahead in Empires & Allies? Or, just looking for friends to play the game with?
Former EA Montreal GM Alain Tascan creates social games company
This week, former EA Montreal general manager Alain Tascan has announced the launch of SAVA Transmedia, a new social games company also based out of Montreal. This new development studio looks to "redefine the future of social games" by allowing players to connect with each other "on every screen," or presumably across platforms.
While no game projects have been officially announced, we know that SAVA will work to create games for Facebook, iOS, Android and Windows Mobile. Tascan hopes to grow the company to at least 50 designers in the first year, and up to 200 employees over the next five years.
While the video game industry is certainly no longer at a loss for social game developers, Tascan's experience with console titles does give us something to go on (EA Montreal worked on retail titles like Army of Two and Boogie for home consoles). Could this be another developer that looks to create hardcore game experiences for the casual audience? We'll make sure to keep an eye on SAVA Transmedia as things develop, and we'll let you know which direction their games end up going.
Do you think the social game industry needs more "hardcore" games, or are only the most casual of social games those that will really succeed?
While no game projects have been officially announced, we know that SAVA will work to create games for Facebook, iOS, Android and Windows Mobile. Tascan hopes to grow the company to at least 50 designers in the first year, and up to 200 employees over the next five years.
While the video game industry is certainly no longer at a loss for social game developers, Tascan's experience with console titles does give us something to go on (EA Montreal worked on retail titles like Army of Two and Boogie for home consoles). Could this be another developer that looks to create hardcore game experiences for the casual audience? We'll make sure to keep an eye on SAVA Transmedia as things develop, and we'll let you know which direction their games end up going.
Do you think the social game industry needs more "hardcore" games, or are only the most casual of social games those that will really succeed?
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