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Tuesday, October 11, 2011

Kabam on Edgeworld's release and what battles lie ahead [Interview]

Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.

Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)

We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?

We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.

The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.

We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.

What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?

One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].

But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.

Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?

Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.

Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.

We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.

Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.

Thanks for talking with us (and for the tips), James.

Territories Could Blow Alliance Play Wide Open

During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.

"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."

As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.

However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.

"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."

[Image Credit: Kabam]

What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 4 Comments

Zynga, Playdom, EA and Bioware vets cause a Rumble with new freemium studio

While many a story has come to light recently, detailing high-level game designers jumping ship to Zynga, here's one where a fairly big gun under the big Z's umbrella has left for new pastures. To be specific, John Yoo, lead designer on CityVille, is one of a few industry veterans that have joined with Greg Richardson [pictured], of former BioWare/Pandemic fame, in the creation of a new freemium (free-to-play) game studio by the name of Rumble.

After speaking with Rick Thompson, the founder of another major social games company - Playdom - the two partnered to form Rumble. Rounding out this new package are former EA employees Mark Spenner and David O'Connor. With these big names in their camp, Richardson's goal with Rumble is to create games that are free to play (supported with paid add-ons), but lie somewhere in between the expensive world of high-end PC games and the extremely casual games represented by many Facebook titles.

According to the Wall Street Journal, Richardson has faith that this middle ground holds a lot of merit. "We saw this third hill, and we think it's the biggest of the three hills," he says. This isn't to say, though, that Facebook games are out of the picture, as Richardson confirmed that they will use the social service, but will also focus on mobile devices and PCs through the browser.

In addition to developing its own games, Rumble will publish other developer's titles. While no specific details were announced about any of Rumble's specific games (we can expect the first sometime early next year), Richardson did list many of the company's areas of inspiration, which lie anywhere from Zelda and Super Smash Bros. to Diablo and Civilization. Regardless of the game in question, he says that Rumble looks to avoid overly complex gameplay. With this many areas of inspiration, we're definitely interested in seeing what Rumble comes up with, but for now - the possibilities are endless.

Are you excited in trying out this apparent middle-ground of freemium games that aren't too challenging, but aren't too basic either? Sound off in the comments.

Bubble Witch Saga pops on Facebook, King.com hits 900M gameplays

If games like Bubble Bobble have taught us anything, it's that sometimes there's nothing more relaxing than popping bubbles. Casual and social game developer King.com knows this all too well, and has released its second bubble-bursting game on Facebook, Bubble Witch Saga. This new game is a socially-enhanced port of one of the top five most popular games ever on King.com (the casual games website of the same name), King.com Director of Product Performance, Social and Mobile, Lars Jornow told us.

The game features more levels than ever with 70 unique stages, new booster power-ups available for Facebook Credits and a deeper storyline than before. Players assume the role of an aspiring witch who wishes to join the proverbial circle of three. In order to impress the witches, you must burst the bubbles by matching three of the same color to fill their cauldron with magic goop. I mean, who knows what witches put in those things?

Bursting the bubbles will get the cauldron below bubbling, as witches are so wont to do. Each successful match causes spiders to drop from the ceiling. The more spiders you have when you burst enough bubbles, the more points you'll get (and hopefully stars), as the spiders will act as bumpers for the remaining bubbles and increase your chances of scoring big.
Buggle Witch Saga concept art
Completing each level with the most stars possible will help you reach new uncharted parts of a vast forest in your quest to become the fourth witch of the circle. Players can invite their friends to the game to help restore their lives if they fail to clear a difficult level, and later in the game they will need more friends to unlock new levels to play.

Bubble Witch Saga takes an interesting spin on the bubble-bursting sub genre of casual and social games, with its semi-realistic art style that's delightfully reminiscent of the unforgettable Halloween flick Hocus-Pocus. While the game already has six episodes (with about 10 levels each) of content, Jornow tells us that more content is already in the works.
Bubble Witch Saga gameplay
Not to mention that the game will hit mobile devices later this year. King.com also announced that it has surpassed 900 million monthly gameplay sessions across all of its platforms. Granted, that's thanks to its over 200 games total, but an impressive feat nonetheless--though, the company does say that it has beat PopCap in monthly players on Facebook, according to AppData. Bubble Witch is available for play now on Facebook, so have at those bubbles, my pretties. (I promise that's the last time I say "my pretties" here ... whoops, done it again!)

Click here to play Bubble Witch Saga on Facebook Now >

Are you excited to kick back and blow up some bubbles once again? What do you think of this game so far, and the bubble-bursting sub genre of casual or social games? Share with us in the comments. 4 Comments

OpenFeint co-founder leaves, Gree International head becomes CEO

Well, that sure was quick. Just months after Japanese social game network Gree acquired OpenFeint (for a cool $104 million, mind you), the latter's co-founder and CEO has left the company, VentureBeat reports. The Burlingame, Calif.-based mobile social game network's 26-year-old co-founder Jason Citron has moved on to new opportunities, and has been replaced by Gree's head of international operations Naoki Aoyagi (pictured).

"In just over 24 months, OpenFeint has grown to over 120 million users across 7,000 games," Aoyagi said in a release. "I thank Jason for his leadership growing the company and wish him well in his new adventures." But, according to VentureBeat, the old switcheroo might not have been so cut and dry.

VentureBeat's Dean Takahashi reports hearing rumors that Citron had been fired from the company before contacting OpenFeint and Citron, both of which declined to comment on the news until Aoyagi made the above statement in a release. However, both companies aim to announce their plans for integration between the U.S. operations of both companies in the coming weeks.

In other words, Gree's westward expansion into the U.S. through OpenFeint is imminent, and Gree will likely have even more of a say in how OpenFeint handles things now with a former Gree executive at the reins. Gree hopes to turn U.S. mobile gamers into the apparently wild spenders that Japanese mobile gamers tend to be.

However, direct Japanese competitor DeNA has already launched its Mobage mobile social games platform in the U.S. through recent acquisition ngmoco, and already has support of major U.S. carrier AT&T (though, it is AT&T). It looks like this holiday season will prove whether Gree and OpenFeint can catch up to their new rivals, not to mention existing western competitors like Zynga and EA, both of which have global and mobile ambitions. At any rate, it's going to be a very merry Christmas for mobile gamers.

[Image Credit: VentureBeat]

Do you think Gree and OpenFeint can catch up to DeNA under its new management? What do you hope to see from Citron now that he's freed himself from the company he helped bring up to this point? Sound off in the comments. Add Comment

Scrabble gets ridiculously meta in Scrabble Showdown [Video]

We think it's official: Scrabble is now available on every game platform ever--even cable TV. What if we told you that, while playing Scrabble on Facebook against your friends playing on their smartphones, you could watch folks play on TV? (Now, if that's not meta, we don't know what is.) Scrabble Showdown, a new game show on The Hub cable TV network produced by Hasbro Studios, will debut this Saturday, Sept. 17, at 6:30 p.m. EST. (Check here to see where it will play in your area.)

In the half-hour long game show, families compete in a variety of Scrabble games including Scrabble Babble, Slam, Flash and the Final Lightning Round (you know, because it wouldn't be a game show without one of those). Of course, there are major prizes at stake like vacations to "anywhere in the world," according to a release. At this point, you really will have zero excuse to not own your friends in Scrabble on Facebook.

This show, hosted by Justin Willman of The Food Network's Cake Wars, is bound to get intense. I mean, have you seen professional Scrabble players? They'll be flocking to this new battlefield in no time. Check out a preview of the show below, and if you tune in this weekend--who knows--you might learn a trick or two to school your friends with on Facebook.


Do you plan on tuning into Scrabble Showdown this weekend? What other Facebook or casual games do you think would make a fun game show? Sound off in the comments. Add Comment

Thursday, October 6, 2011

Adventure World Danger Mine Expedition: Everything you need to know

After completing the three Indiana Jones-themed Expeditions in Adventure World, you'll have a chance to get back on track with the main game. The next Expedition on our list is Danger Mine, which asks you to recover a set of TNT crates before they can explode. This particular Expedition requires 1000 Supplies and five each of Fuel, Food and Water to begin, and you only have a single day to accomplish all of the quests therein. Here's a guide to help you out.

Crates of Boom

    * Get the First Crate of TNT
    * Get the Second Crate of TNT
    * Get the Third Crate of TNT


The crates are all sitting next to numbered rocks, so you know the order to go after them in. However, picking them up in the wrong order would be incredibly difficult, as this is one Expedition that has you navigating between open areas using mine carts. As you're underground and in a mine, after all, you'll only be able to walk long distances by pushing a mine cart in front of you. This wastes a lot of energy, but eventually you'll end up at an open area containing the TNT and other goodies that can be collected / cleared for extra energy or XP. Note that there are plenty of other TNT crates around the map, but only the ones standing next to numbered rocks really count.

Mush Rooms

    * Clear 15 Mushroom Colonies


Blocking your path(s) here in Danger Mine are Mushroom Colonies, along with spider webs and other traditional debris. These Mushroom Colonies are important, because apparently one of your adventure teammates wants mushroom soup tonight (leave it to you to be the errand boy/girl). You'll clear out Mushroom Colonies with your machete, so just clear out every colony you see to be sure.

Back on Track

    * Collect 5 Track Fragments
    * Repair 5 Broken Tracks


The Track Fragments are found scattered around the map, and a simple click on them will collect them. You'll be able to pick them out amongst the rest of the tracks as they tend to face the opposite direction and look like the picture below. Also highlighted there are the broken track areas that need to be repaired.

All in all, this particular Expedition is fairly straight-forward, and so long as you're diligent about coming back and playing more than once per day, you should have no problem completing the entirety of it within the one day time limit. Remember, you can also bring up to five friends in on this Expedition with you, for 15 free energy, making any spiders you encounter not such a great threat to your energy bar after all. Keep checking back with us as we'll bring you more coverage of all of the Expeditions in Adventure World!

Check out the rest of our Adventure World Cheats & Tips right here.

What do you think of this Danger Mine Expedition? Did you find it to be one of the easiest we've seen so far, or do the spiders over-complicate things? Sound off in the comments.

The Sims Social: Grab your free Plumbob Hoodies while you still can!

While we knew that the Sims Social would be celebrating fans this week with a series of freebies (including Simoleons, collectibles and the like), here's a gift that tops them all - a free Plumbob Hoodie for both girl and boy Sims! For those that don't know, the Plumbob is the name of the Gem that appears over each Sims' head, and lets the owner know of their status based on its color. This particular Hoodie displays a bright green Plumbob, and it's yours for the taking, but only for a limited time.

To be clear, there are two links available to claim this Hoodie, and therefore two Hoodies available for all users: one for male Sims and one for female Sims. Even if you are fairly certain you'll never change the gender of your Sim, why not grab both? They're both absolutely free, after all. Here are the links to claim both (found on the game's Facebook fan page):

Female Sim Plumbob Hoodie
Male Sim Plumbob Hoodie

While you're on the game's fan page, make sure to grab the extra Simoleons and Hope items that are also being given away. Now's a great time to be a fan of the game, with daily giveaways like these, but we'll make sure to let you know when the more noteworthy prizes come along if you don't want to fan the page yourself.

What do you think of these Sims Plumbob Hoodies? Did you claim both, or just the one for your Sim's current gender? Let us know in the comments!