The day has finally come to stick it to the Gratchet Gang on the Pioneer Trail. That's right, Zynga has at last opened up the final frontier on your journey: Fort Courage. However, you will have to unlock Fort Courage first by completing the main Goals in the area before it: Avalanche Pass. Once you do, a pop-up will appear informing you that you can now visit the final zone.
Confirming our suspicions (sort of) with last week's reveal of the new World Map, Fort Courage is its own area, almost separate from the rest of the Pioneer Trail, it seems. The moment you arrive in Fort Courage, the Gratchet Gang will almost be waiting for you to tie 'em up. (These three just might be the worst kidnappers since Team Rocket.)
Once you capture them, you will wander on down to the actual Fort Courage. Then, your partners will say their goodbyes, and you'll be given the option to either restart your adventure on The Pioneer Trail or stick around the fort for awhile longer. One of the soliders guarding the fort invites you to return to Fort Courage time and again to search for more surprises.
Pioneer Trail World Map
Our guess is that Zynga will add more things to do to Fort Courage at a later date. Until then, you can always play through the content again for even more points and Prize Tickets. Plus, you'll get another chance to beat your friends' scores. Of course, this update--like all Zynga updates--is on a slow rollout, so sit tight, folks.
[Source and Image Credit: Zynga]
Have you made it Fort Courage just yet? What do you hope Zynga adds to the fort later on, and will you ever play through the expansion content again? Sound off in the comments. 7 Comments7 Comments
Tuesday, October 4, 2011
Pioneer Trail: Fort Courage (finally) open, now catch that Gratchet Gang
Google+ Games Stream now real time, updates mimic Facebook
Google+ Games just got a little bit better ... or just more like Facebook games. (Zing!) Google+ Product Manager Satyajeet Salgar just announced that the Google+ Games Stream has gone real time. This means that, rather than having to refresh the Stream to see gaming updates from your friends, they'll appear before you as they happen. For speedier reading, keyboard shortcuts work when perusing the Games Stream, too.
Frankly, this sounds an awful lot like the recent Games Ticker addition to the Facebook games Canvas. The second update to Google+ Games is the brand new ability to add your own personalized comments to updates you share with friends. Again, this is something players could in Facebook games for awhile now.
Finally, game notifications will appear in the Google+ Bar lining the top of users' web pages just below the address bar. Bonus: If they're annoying, you can just mute them. (Double Bonus: Google added Kabam's Global Warfare to Google+ Games in addition to Zynga's CityVille earlier this week.)
Granted, these changes are likely welcome by Google+ gamers with open arms, but their Facebook counterparts either have existed for quite some time or were recently added. In defense of Google+, however, Facebook arguably made a lot of its recent changes to the games Canvas in response to its new arch nemesis. And something tell us this slap battle is far from over. Check out Salgar detail the changes below.
[Via The Next Web]
What do you think of the recent changes to Google+ Games? Where do you see the fight between Facebook and Google in the games space going? Sound off in the comments. Add Comment
Frankly, this sounds an awful lot like the recent Games Ticker addition to the Facebook games Canvas. The second update to Google+ Games is the brand new ability to add your own personalized comments to updates you share with friends. Again, this is something players could in Facebook games for awhile now.
Finally, game notifications will appear in the Google+ Bar lining the top of users' web pages just below the address bar. Bonus: If they're annoying, you can just mute them. (Double Bonus: Google added Kabam's Global Warfare to Google+ Games in addition to Zynga's CityVille earlier this week.)
Granted, these changes are likely welcome by Google+ gamers with open arms, but their Facebook counterparts either have existed for quite some time or were recently added. In defense of Google+, however, Facebook arguably made a lot of its recent changes to the games Canvas in response to its new arch nemesis. And something tell us this slap battle is far from over. Check out Salgar detail the changes below.
[Via The Next Web]
What do you think of the recent changes to Google+ Games? Where do you see the fight between Facebook and Google in the games space going? Sound off in the comments. Add Comment
FarmVille Halloween items: Candy Corn Tree, Halloween Cottage, Jack-O'-Lantern and more
With tonight's FarmVille update, we see the game switch to Halloween-mode, as the first set of Halloween related items has been released in the store. This particular update sees the launch of both new items and old, so if you happen to regret not purchasing some items from last year's Halloween theme, take a look at our overview of these items to see if they've come back around.
Crops
Jack O Lantern - 10 Farm Cash
To be specific, the Jack O Lantern crop comes as an exclusive, permit-only crop that can be unlocked for 10 Farm Cash. For that price, you'll gain access to planting the crop as many times as you'd like for a seven day period. Once purchased and planted, you'll be able to harvest the Jack O Lanterns after 12 hours, and will gain three experience points for each and every square planted. The crop is masterable, with the first star coming at 400 harvests.
Trees
Candy Corn Tree - 8 Farm Cash
Giant Candy Corn Tree - 14 Farm Cash
Halloween Candy Tree - 8 Farm Cash
Big Halloween Candy Tree - 14 Farm Cash
If you're like me, the thought of bright and whimsical trees will likely have you ready to whip out your credit card. These trees are no exception, as the Halloween Candy trees keep their purple color constantly, while the Candy Corn trees start out in different shades of green, only to mature into the classic white, yellow and orange trio of colors we're familiar with from the candy. As usual, the Level 1 (cheaper) trees are the only ones you really need to worry about purchasing outright for your collection, as you'll likely earn the larger trees in each pair for free via Mystery Seedlings.
Animals
Candy Corn Cat - 12 Farm Cash
Candy Corn Pony - 24 Farm Cash
Candy Corn Unicorn - 30 Farm Cash
Candy Corn Stallion - 35 Farm Cash
For these animals, the Candy Corn Pony was released last year (also for 24 Farm Cash), so you might already have one on your farm. If you'd like to purchase these items for your new Lighthouse Cove farm, however, you will have to purchase multiples (duplicates) as there is no way to transfer storage to your new farm as of this writing.
Buildings
Halloween Cottage - 30 Farm Cash
Candy Corn Home - 18 Farm Cash
The Halloween Cottage has to be one of the most intricately detailed buildings I've seen released in FarmVille in quite some time, if not ever. The building is covered in various spiderwebs and has candy, pumpkins and what appear to be twigs resting in the windowsills, around the front "porch" and the sides. Even the weather vane on the roof is in the design of the bat - how neat! As for the Candy Corn Home, it takes on a cuter appearance, with smaller candy corn pieces branching off from the main home as separate rooms. It's just a shame that both of these items cost Farm Cash, rather than going for coins.
Decorations
Candy Corn Gate - 10,000 coins
Candy Corn (Fountain) - 15 Farm Cash
Jack-O'-Lantern - 3,000 coins
Candy Corn Gnome - 15 Farm Cash
Candy Corn Fence - 5,000 coins
If this Jack-O'-Lantern trio looks familiar, it's because this is one item that has been a stable in FarmVille's Halloween events for the last few years, first appearing in 2009. The price has increased somewhat, but at 3,000 coins, it's still a bargain (especially considering that they glow as though lit with a candle).
Avatar Clothing
Banana Costume - 5 Farm Cash
Candy Corn Costume - 7 Farm Cash
While I'm fairly confident additional costumes will be launched in the game's store between now and Halloween proper, if you're looking to get into the spirit early, or just really like Bananas or Candy Corn, you can spend a few Farm Cash to dress your avatar up appropriately. Remember, you can try on items to see if you like the way your avatar looks in them before purchasing.
All of these items (with the exception of the crop) will be available in the game for the next 13 days. To top all of this off, however, if you happen to purchase seven items in this theme so far within the next seven days, you'll receive a free Nightmare Rider: a Halloween-themed sheep with a pumpkin hat and an orange and black flame motorcycle. We'll make sure to let you know when additional Halloween items and features launch in the game in the coming weeks, so keep checking back with us!
Are you excited to see FarmVille transition into Halloween-themed mode this year? Which of these items is your favorite so far? Sound off in the comments.
Crops
Jack O Lantern - 10 Farm Cash
To be specific, the Jack O Lantern crop comes as an exclusive, permit-only crop that can be unlocked for 10 Farm Cash. For that price, you'll gain access to planting the crop as many times as you'd like for a seven day period. Once purchased and planted, you'll be able to harvest the Jack O Lanterns after 12 hours, and will gain three experience points for each and every square planted. The crop is masterable, with the first star coming at 400 harvests.
Trees
Candy Corn Tree - 8 Farm Cash
Giant Candy Corn Tree - 14 Farm Cash
Halloween Candy Tree - 8 Farm Cash
Big Halloween Candy Tree - 14 Farm Cash
If you're like me, the thought of bright and whimsical trees will likely have you ready to whip out your credit card. These trees are no exception, as the Halloween Candy trees keep their purple color constantly, while the Candy Corn trees start out in different shades of green, only to mature into the classic white, yellow and orange trio of colors we're familiar with from the candy. As usual, the Level 1 (cheaper) trees are the only ones you really need to worry about purchasing outright for your collection, as you'll likely earn the larger trees in each pair for free via Mystery Seedlings.
Animals
Candy Corn Cat - 12 Farm Cash
Candy Corn Pony - 24 Farm Cash
Candy Corn Unicorn - 30 Farm Cash
Candy Corn Stallion - 35 Farm Cash
For these animals, the Candy Corn Pony was released last year (also for 24 Farm Cash), so you might already have one on your farm. If you'd like to purchase these items for your new Lighthouse Cove farm, however, you will have to purchase multiples (duplicates) as there is no way to transfer storage to your new farm as of this writing.
Buildings
Halloween Cottage - 30 Farm Cash
Candy Corn Home - 18 Farm Cash
The Halloween Cottage has to be one of the most intricately detailed buildings I've seen released in FarmVille in quite some time, if not ever. The building is covered in various spiderwebs and has candy, pumpkins and what appear to be twigs resting in the windowsills, around the front "porch" and the sides. Even the weather vane on the roof is in the design of the bat - how neat! As for the Candy Corn Home, it takes on a cuter appearance, with smaller candy corn pieces branching off from the main home as separate rooms. It's just a shame that both of these items cost Farm Cash, rather than going for coins.
Decorations
Candy Corn Gate - 10,000 coins
Candy Corn (Fountain) - 15 Farm Cash
Jack-O'-Lantern - 3,000 coins
Candy Corn Gnome - 15 Farm Cash
Candy Corn Fence - 5,000 coins
If this Jack-O'-Lantern trio looks familiar, it's because this is one item that has been a stable in FarmVille's Halloween events for the last few years, first appearing in 2009. The price has increased somewhat, but at 3,000 coins, it's still a bargain (especially considering that they glow as though lit with a candle).
Avatar Clothing
Banana Costume - 5 Farm Cash
Candy Corn Costume - 7 Farm Cash
While I'm fairly confident additional costumes will be launched in the game's store between now and Halloween proper, if you're looking to get into the spirit early, or just really like Bananas or Candy Corn, you can spend a few Farm Cash to dress your avatar up appropriately. Remember, you can try on items to see if you like the way your avatar looks in them before purchasing.
All of these items (with the exception of the crop) will be available in the game for the next 13 days. To top all of this off, however, if you happen to purchase seven items in this theme so far within the next seven days, you'll receive a free Nightmare Rider: a Halloween-themed sheep with a pumpkin hat and an orange and black flame motorcycle. We'll make sure to let you know when additional Halloween items and features launch in the game in the coming weeks, so keep checking back with us!
Are you excited to see FarmVille transition into Halloween-themed mode this year? Which of these items is your favorite so far? Sound off in the comments.
Sunday, October 2, 2011
Glitch, the weirdest Facebook-connected MMO yet, goes live today
And by weird we mean, "Just what the heck do I do in this game?" weird. When we first heard that Flickr co-creator Stewart Butterfield was working on a new breed of social game called Glitch earlier this year, we were excited to see what was in store. Starting today at 1 p.m. eastern, you can experience the goofy first release from Butterfield's Canada-based Tiny Speck.
Glitch, announced way back in November of last year, is Butterfield's attempt at putting the tools for expression in the players' hands. "Our vision for Glitch is to bring a new level of creativity, beauty and social engagement to players who expect more from their online social gaming experience – an experience that has value beyond traditional forms of entertainment," Butterfield told Kotaku. "Glitch is an experiment in culture building. We provide raw materials and a stimulating environment, but it's the players who bring the infinite world alive, shaping it with their imagination."
Based on an early look at the game co-created by Butterfield and Keita Takahashi--the man behind the equally- strange Katamari Damacy series of games--I can confidently say that the game will fill your daily quota of quirkiness. For instance, I recall during my time with an early build of the game entering a building you would normally find in Washington. Inside, I was to apply for an arbitrary license, and was told by an in-game character to sit and wait for my turn.
Growing confused and impatient from waiting for the green-faced clerk to return from behind the desk to call my name, I left the building. When I returned, I was forced to restart the process. So, I reapplied for the license, and literally waited for 10 minutes for the garish desk clerk to return with my new card for whatever purpose. That's when it hit me: Through Glitch, Butterfield was making a statement on the hilarity of bureaucracy. And you know what? I literally laughed out loud in front of my laptop.
However, what's worrying is that the average FarmVille fan isn't concerned with lofty if humorous statements or open-ended gameplay with nearly infinite methods of expression. They just want to feel accomplished within five minutes and get back to work from their lunch break. Since my look at the game, however, Tiny Speck has made major changes to Glitch to appeal to that crowd, Kotaku reports. That said, why not give Glitch a try--it might be the first social game to make you laugh out loud.
Click here to try out Glitch through Facebook Now >
Are you looking for a new kind of social game experience? Do you think lofty games like Glitch can find success in the world of CityVille and The Sims Social? Sound off in the comments. 2 Comments
Glitch, announced way back in November of last year, is Butterfield's attempt at putting the tools for expression in the players' hands. "Our vision for Glitch is to bring a new level of creativity, beauty and social engagement to players who expect more from their online social gaming experience – an experience that has value beyond traditional forms of entertainment," Butterfield told Kotaku. "Glitch is an experiment in culture building. We provide raw materials and a stimulating environment, but it's the players who bring the infinite world alive, shaping it with their imagination."
Based on an early look at the game co-created by Butterfield and Keita Takahashi--the man behind the equally- strange Katamari Damacy series of games--I can confidently say that the game will fill your daily quota of quirkiness. For instance, I recall during my time with an early build of the game entering a building you would normally find in Washington. Inside, I was to apply for an arbitrary license, and was told by an in-game character to sit and wait for my turn.
Growing confused and impatient from waiting for the green-faced clerk to return from behind the desk to call my name, I left the building. When I returned, I was forced to restart the process. So, I reapplied for the license, and literally waited for 10 minutes for the garish desk clerk to return with my new card for whatever purpose. That's when it hit me: Through Glitch, Butterfield was making a statement on the hilarity of bureaucracy. And you know what? I literally laughed out loud in front of my laptop.
However, what's worrying is that the average FarmVille fan isn't concerned with lofty if humorous statements or open-ended gameplay with nearly infinite methods of expression. They just want to feel accomplished within five minutes and get back to work from their lunch break. Since my look at the game, however, Tiny Speck has made major changes to Glitch to appeal to that crowd, Kotaku reports. That said, why not give Glitch a try--it might be the first social game to make you laugh out loud.
Click here to try out Glitch through Facebook Now >
Are you looking for a new kind of social game experience? Do you think lofty games like Glitch can find success in the world of CityVille and The Sims Social? Sound off in the comments. 2 Comments
Raptr report: Gamers play Zynga's 'Ville games almost as much as Halo
Wait a second, that's not possible. Zynga games are for casual players, aren't they? Well, maybe not as much as previously though. A report issued by Raptr, the social network for gamers, reveals that the 265 million fans of games like CityVille and FarmVille are playing those games almost as much as Halo players. More importantly, Raptr users are playing said games more than "core" game franchises like Grand Theft Auto, Assassin's Creed and Gears of War combined.
Raptr's report breaks down the top game franchises on the social network by time spent playing, as the service tracks whenever users enter a game and for how long they play. Zynga's stable of games tails top hardcore franchises like Call of Duty's massive 43 percent time share and Halo's 14 percent with 13 percent. The remaining 12 percent is reserved for other hardcore games.
According to the report, big time hardcore games like CoD and WoW are played for longer sessions at a time, but Zynga Facebook games such as Empires & Allies or Pioneer Trail are played more frequently. In fact, Raptr goes on to say that about 12 to 20 percent of CityVille players are also deep into games like StarCraft 2 and Call of Duty Black Ops. And the percentage of Xbox 360 owners that have played a Zynga game increased by 50 percent to a total of 30 percent, the report claims.
Top Franchises by Share Time Spent
The data goes on to show that Zynga controls 60 percent of the market in social games, at least judging from Raptr's 10 million users. And before The Sims Social came along, the massive company's top games racked up three times as many hours as the rest of the top 10 Facebook games combined. Not to mention that Zynga fans are loyal: 90 percent of FrontierVille, Treasure Isle, CityVille, and Empires & Allies players were pulled from existing Zynga games.
While it almost goes without saying, Zynga is still killing it. More importantly for the company, however, is that reports like this will help instill confidence in its upcoming $1 billion initial public offering. With recent news that the company's profits plummeted 90 percent--and that The Sims Social has gobbled up most of its top games--made those prospects shaky.
[Via VentureBeat]
Do you happen to be a "hardcore gamer" that dabbles in Zynga games? Are you surprised at all by Raptr's findings? Sound off in the comments. Add Comment
Raptr's report breaks down the top game franchises on the social network by time spent playing, as the service tracks whenever users enter a game and for how long they play. Zynga's stable of games tails top hardcore franchises like Call of Duty's massive 43 percent time share and Halo's 14 percent with 13 percent. The remaining 12 percent is reserved for other hardcore games.
According to the report, big time hardcore games like CoD and WoW are played for longer sessions at a time, but Zynga Facebook games such as Empires & Allies or Pioneer Trail are played more frequently. In fact, Raptr goes on to say that about 12 to 20 percent of CityVille players are also deep into games like StarCraft 2 and Call of Duty Black Ops. And the percentage of Xbox 360 owners that have played a Zynga game increased by 50 percent to a total of 30 percent, the report claims.
Top Franchises by Share Time Spent
The data goes on to show that Zynga controls 60 percent of the market in social games, at least judging from Raptr's 10 million users. And before The Sims Social came along, the massive company's top games racked up three times as many hours as the rest of the top 10 Facebook games combined. Not to mention that Zynga fans are loyal: 90 percent of FrontierVille, Treasure Isle, CityVille, and Empires & Allies players were pulled from existing Zynga games.
While it almost goes without saying, Zynga is still killing it. More importantly for the company, however, is that reports like this will help instill confidence in its upcoming $1 billion initial public offering. With recent news that the company's profits plummeted 90 percent--and that The Sims Social has gobbled up most of its top games--made those prospects shaky.
[Via VentureBeat]
Do you happen to be a "hardcore gamer" that dabbles in Zynga games? Are you surprised at all by Raptr's findings? Sound off in the comments. Add Comment
Android gaming gets smurfalicious, Smurfs' Village launches Sept. 28
The Smurfs Village
Android owners, did you really think you could survive the blue wave for long? Capcom's Beeline Interactive announced that Smurfs' Village will launch on select Android devices for free on Sept. 28. Originally released for the iPhone and iPad in late 2010, the mobile social game skyrocketed in popularity and even resulted in one hilarious lesson in child rearing in 2011.
The game plays out much like mobile Zynga games like CityVille Hometown in that players are tasked (by Papa Smurf) to build up their very own--you guessed it--village. But this time, it's for the Smurfs to dwell in as the evil Gargamel seeks them out. During your time expanding the Smurfs' miniature empire, you'll gain access to some of the more popular Smurfs and their special abilities.
Namely, many of these blue buggers will unlock mini games for you to enjoy and find additional resources with like Greedy Smurf's Baking Game or Papa Smurf's Potion Mixing Game. Of course, players can also share their experiences with their friends on Facebook through Facebook Connect. According to Capcom, Smurfs' Village consistently ranks as a top grossing app worldwide. (We think we have an idea of how that happened back in the day.)
Most recently, Capcom and Beeline released Smurfs' Grabber to iPhone and iPad, which will soon integrate directly with Smurfs' Village. (Not to mention that Ubisoft released a full-blown Smurfs game for Facebook.) We imagine that, with the heaping gold mine that the Smurfs property has proven to be for Capcom, it won't be long before you're grabbing for goodies in Smurfs' Village with Smurfs' Grabber on Android devices, too. Until then, just focus on building your blue buddies some comfy mushroom houses.
Click here to find The Smurfs' Village on the Android Market >
Are you a fan of the recent mobile and social takes on the Smurfs in smartphones and on Facebook? Will we ever get enough of the smurfing? Sound off in the comments. 1 Comment
Android owners, did you really think you could survive the blue wave for long? Capcom's Beeline Interactive announced that Smurfs' Village will launch on select Android devices for free on Sept. 28. Originally released for the iPhone and iPad in late 2010, the mobile social game skyrocketed in popularity and even resulted in one hilarious lesson in child rearing in 2011.
The game plays out much like mobile Zynga games like CityVille Hometown in that players are tasked (by Papa Smurf) to build up their very own--you guessed it--village. But this time, it's for the Smurfs to dwell in as the evil Gargamel seeks them out. During your time expanding the Smurfs' miniature empire, you'll gain access to some of the more popular Smurfs and their special abilities.
Namely, many of these blue buggers will unlock mini games for you to enjoy and find additional resources with like Greedy Smurf's Baking Game or Papa Smurf's Potion Mixing Game. Of course, players can also share their experiences with their friends on Facebook through Facebook Connect. According to Capcom, Smurfs' Village consistently ranks as a top grossing app worldwide. (We think we have an idea of how that happened back in the day.)
Most recently, Capcom and Beeline released Smurfs' Grabber to iPhone and iPad, which will soon integrate directly with Smurfs' Village. (Not to mention that Ubisoft released a full-blown Smurfs game for Facebook.) We imagine that, with the heaping gold mine that the Smurfs property has proven to be for Capcom, it won't be long before you're grabbing for goodies in Smurfs' Village with Smurfs' Grabber on Android devices, too. Until then, just focus on building your blue buddies some comfy mushroom houses.
Click here to find The Smurfs' Village on the Android Market >
Are you a fan of the recent mobile and social takes on the Smurfs in smartphones and on Facebook? Will we ever get enough of the smurfing? Sound off in the comments. 1 Comment
Zynga publishes Mafia Wars 2 comic, sets the stage for Las Vegas intrigue
Mafia Wars 2 has remained a mystery since the word leaked in January. The only follow-up the public has gotten from Zynga is last week's 'badass' trailer. But the game's official fan page announced a Mafia Wars 2 digital comic last night, titled with the game's much bandied about tagline, "Being Bad Never Felt So Good". The comic presents the glamorous yet dangerous world of the game, which is set in Las Vegas, and drops just enough exposition for the reader to meet the cast -- including whose shoes players will be stepping into once the game launches.
This eight-page comic was created by UDON Entertainment, a Canadian comics studio that specializes in Asian-inspired art, lending the story a manga flair in the character designs and paneling layout. UDON (named after the Japanese noodle) isn't a new entrant in games comics either. They're best known for their work with major Japanese games maker Capcom, drawing and publishing comics and artbooks for the Street Fighter series.
Mafia Wars 2 characters
So far, Zynga seems intent on keeping quiet about Mafia Wars 2's gameplay (except for the fact that it'll be a "vast 3-D world"), but they've been very big on establishing the game's world and its characters, the latter of which actually have detailed backstories available on the official website. A focus on characters and narratives is a rare thing in Facebook games. The last time this was done, and to a much greater extent, was Qunify's CLASH: Rise of the Heroes, which is heavily based on superhero comics. One of Zynga's developers, Mike Humphrey, has said that "I'm really looking forward to finally seeing how Mafia Wars 2 is received; it's unlike most games on Facebook right now, and I think it pushes the envelope of what people can expect from games on the platform." Let's hope they keep pushing until the day of the launch.
To check out the comic yourself, click here and follow the directions to 'Like' the game's official Facebook fan page.
How do you like the comic so far? Are you enjoying what appears to be Zynga's move towards more in-depth, story-driven Facebook games? Sound off in the comments. 4 Comments
This eight-page comic was created by UDON Entertainment, a Canadian comics studio that specializes in Asian-inspired art, lending the story a manga flair in the character designs and paneling layout. UDON (named after the Japanese noodle) isn't a new entrant in games comics either. They're best known for their work with major Japanese games maker Capcom, drawing and publishing comics and artbooks for the Street Fighter series.
Mafia Wars 2 characters
So far, Zynga seems intent on keeping quiet about Mafia Wars 2's gameplay (except for the fact that it'll be a "vast 3-D world"), but they've been very big on establishing the game's world and its characters, the latter of which actually have detailed backstories available on the official website. A focus on characters and narratives is a rare thing in Facebook games. The last time this was done, and to a much greater extent, was Qunify's CLASH: Rise of the Heroes, which is heavily based on superhero comics. One of Zynga's developers, Mike Humphrey, has said that "I'm really looking forward to finally seeing how Mafia Wars 2 is received; it's unlike most games on Facebook right now, and I think it pushes the envelope of what people can expect from games on the platform." Let's hope they keep pushing until the day of the launch.
To check out the comic yourself, click here and follow the directions to 'Like' the game's official Facebook fan page.
How do you like the comic so far? Are you enjoying what appears to be Zynga's move towards more in-depth, story-driven Facebook games? Sound off in the comments. 4 Comments
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