Stop eye-balling me soldier and listen up. If you wanna succeed in this game there are a few things you need to do. Many have come before you and failed for not listening to the words I have to say today. Eyes front!!!
Whatever Activision has planned for the next Call of Duty game it had better not be centered around the XBOX360. Playstation gamers have become second class citizens in the world’s biggest shooter franchise and they are pissed off. Don’t launch map packs a month early and don’t patch the XBOX360 ahead of the PS3. Enough damage has been done with the last two games for millions of PS3 gamers to ignore the next game altogether.
We are not your beta testers!!! Make it work before it goes live. £40 is a lot of money and in 2011 there are plenty of FPS games around for us to spend that money on. Black Ops and Homefront were both released with poor online support – Homefront has suffered and many traded in within the first week or two. Black Ops took months to get right and with the bad press the multiplayer got (especially for PS3 users) its amazing the game sold so well. Come on guys it’s not like you haven’t made multiplayer games before!
Give us an intelligent lengthy campaign. Too many games are being churned out with a short mediocre single player element. We go through the motions, cover to cover shooting the bad guys. 6 hours later we are done and its time for the multiplayer. I want something with a soul! Something with some balls and something that is not afraid to challenge the 6-8 hours of cover to cover shooting and more shooting.
I want a real reason to play the single player more than once. We are not interested in looking for Intel. Only a handful of people actually bother, the rest wait from someone to do it first then they play the campaign through on easy just to get the trophy/achievement for finding the briefcases and newspaper cuttings.
Difficulty settings are great but we don’t need 4 of them 2 or 3 max. Why not write a story with alternative endings or paths to the ending? Perhaps you can follow two teams of bad guys and select to follow one to the jungle on the first play through and the other to the Arctic on the second. It doesn’t need to be an RPG but just give us some choices and consequences. BioWare demonstrate just how much you can cram onto a BluRay – why can’t a FPS be bigger?
Showing posts with label Angry Birds research. Show all posts
Showing posts with label Angry Birds research. Show all posts
Thursday, October 20, 2011
Sony and Anonomyous - You own the console, but you don’t own the network.
There have been many attacks on Sony on the lock down of the PS3. Basically, they are mad that Sony has locked down the system from hackers for the time being, and have removed the feature OtherOS for security reasons. While I find it unfair that the feature was removed in the first place, as it was a feature I used in the past, I still think Sony had the right to do so. Just because you own the system doesn’t mean its yours to modify.
Think of it this day, you can go out and buy a sports car, drive it on the roads all you like and its completely fine. However, the second you pop racing spec tires on the thing, it becomes illegal to drive it on the public roads. You can do whatever you want with it as long as you don’t go on public roads. Compare that to the PS3 situation, you can mod the PS3 all you want, but if you want to go on Sony’s network, you have to follow their rules.
This is something the group Anonymous doesn’t understand. Sony doesn’t care if you mod your PS3 at all, they won’t take any legal action as long as you’re the one doing the moding, and you aren’t trying to use their network. However, if someone were selling illegal upgrades for cars, the police would take action, much like how hackers have released illegal code for the PS3. Once again, yes you own the PS3, but if you want to use Sony’s network, you have to follow Sony’s rules, which in this case is no custom firmware and no OtherOS.
Yes it was wrong for Sony to remove OtherOS, yes they could have handled the situation better, but the fact of the matter is people are still getting it wrong. You own the console, but you don’t own the network.
Think of it this day, you can go out and buy a sports car, drive it on the roads all you like and its completely fine. However, the second you pop racing spec tires on the thing, it becomes illegal to drive it on the public roads. You can do whatever you want with it as long as you don’t go on public roads. Compare that to the PS3 situation, you can mod the PS3 all you want, but if you want to go on Sony’s network, you have to follow their rules.
This is something the group Anonymous doesn’t understand. Sony doesn’t care if you mod your PS3 at all, they won’t take any legal action as long as you’re the one doing the moding, and you aren’t trying to use their network. However, if someone were selling illegal upgrades for cars, the police would take action, much like how hackers have released illegal code for the PS3. Once again, yes you own the PS3, but if you want to use Sony’s network, you have to follow Sony’s rules, which in this case is no custom firmware and no OtherOS.
Yes it was wrong for Sony to remove OtherOS, yes they could have handled the situation better, but the fact of the matter is people are still getting it wrong. You own the console, but you don’t own the network.
Thursday, October 13, 2011
August Contest Winners!
As promised, here are our winners from the August contests! If you're curious about what's on offer for September, just clickity click: http://n4g.com/user/blogpos...
LOYAL READER LOTTERY:
Congratulations,
remanutd55
OtherWhiteMeat
ExgamerLegends
Each of you receive $100 Amazon Gift Cards!
BEST USER BLOG:
Congratulations christheredhead! http://n4g.com/user/blogpos...
Prize: Gamefly 12-month subscription (1 game out at a time)
CONTRIBUTOR CONTEST:
Congratulations!
1st: -Mezzo-3 Games of Choice (standard edition)
2nd: SpaceSquirrel 2 Games of Choice (standard edition)
3rd: Valay 1 Game of Choice (standard edition)
FORUM LOTTERY:
Congratulations,
Urrakia34
Sillyace92
mindedone
You each receive $60 Amazon gift cards!
(all winners will hear from me soon!)
LOYAL READER LOTTERY:
Congratulations,
remanutd55
OtherWhiteMeat
ExgamerLegends
Each of you receive $100 Amazon Gift Cards!
BEST USER BLOG:
Congratulations christheredhead! http://n4g.com/user/blogpos...
Prize: Gamefly 12-month subscription (1 game out at a time)
CONTRIBUTOR CONTEST:
Congratulations!
1st: -Mezzo-3 Games of Choice (standard edition)
2nd: SpaceSquirrel 2 Games of Choice (standard edition)
3rd: Valay 1 Game of Choice (standard edition)
FORUM LOTTERY:
Congratulations,
Urrakia34
Sillyace92
mindedone
You each receive $60 Amazon gift cards!
(all winners will hear from me soon!)
Why EA won't post Xbox footage of BF3
It's pretty evident that so far we have seen not an inch of xbox footage of bf3, but is it really because it looks bad or not finished/optimized? I really don't think so.
For starters, I think the reason no one has seen a trailer or even a piece of gameplay on xbox is because of Activision and Microsoft. Don't believe me? Well, look at this: xbox promotes call of duty, every map pack or DLC content released for cod is first released on XBL. Activation has exclusive partnership with Microsoft XBL basically promotes COD media. For example: we have seen COD run on xbox, but have we seen it run on PC or PS3? No. Cod is a console centered shooter, but why do you think we haven't seen it on other platforms as well?
I see people post comments like, "the console version must be hideous", or "sub par", but I believe it's not. It definitely won't be PC standard, but I can very well guess that the game will be one of the most technically amazing games out there. It all has to do will console exclusivity, hence why bf3 is prominently shown on ps3 and not xbox360. If you need another example, look at the cod press conference at the Call of Duty XP event. It had Microsoft and Xbox360 written all over it.
Want proof?: http://www.cinemablend.com/...
Or: "-$1 million dollar Call of Duty tournament by Activision and the event's lead sponsor Microsoft Xbox 360."
Why have a competitor to the game you sponsor posted up in headlines? Also, PS3 is not sponsoring BF3. People may think that but DICE and EA decided to use the "Buy BF3 new and get 1943 exclusively on PS3 for free" deal, it was to at least get some PS3 owners on their side because they basically had absolutely no influence on the Xbox side of things.
So please guys, don't nitpick and speculate on things that are obvious if you look for the signs, for all my nitpickers out there.
For starters, I think the reason no one has seen a trailer or even a piece of gameplay on xbox is because of Activision and Microsoft. Don't believe me? Well, look at this: xbox promotes call of duty, every map pack or DLC content released for cod is first released on XBL. Activation has exclusive partnership with Microsoft XBL basically promotes COD media. For example: we have seen COD run on xbox, but have we seen it run on PC or PS3? No. Cod is a console centered shooter, but why do you think we haven't seen it on other platforms as well?
I see people post comments like, "the console version must be hideous", or "sub par", but I believe it's not. It definitely won't be PC standard, but I can very well guess that the game will be one of the most technically amazing games out there. It all has to do will console exclusivity, hence why bf3 is prominently shown on ps3 and not xbox360. If you need another example, look at the cod press conference at the Call of Duty XP event. It had Microsoft and Xbox360 written all over it.
Want proof?: http://www.cinemablend.com/...
Or: "-$1 million dollar Call of Duty tournament by Activision and the event's lead sponsor Microsoft Xbox 360."
Why have a competitor to the game you sponsor posted up in headlines? Also, PS3 is not sponsoring BF3. People may think that but DICE and EA decided to use the "Buy BF3 new and get 1943 exclusively on PS3 for free" deal, it was to at least get some PS3 owners on their side because they basically had absolutely no influence on the Xbox side of things.
So please guys, don't nitpick and speculate on things that are obvious if you look for the signs, for all my nitpickers out there.
why is kinect being given such a harsh treatment?
As a kinect enthusiast I am a constant supporter of kinect and if something bad do happen I try to assess the reasons for the problem and comment on what could or should have been done. The thing that hits me the hardest though is when I see a bunch of comments about how it sucks and this and that when it’s clearly been proven that it can have 1:1 recognition and do other cool things. This is on top of the fact that it’s been out for only 10 months and is still a little new to the developers.
The point that I'm trying to get across is that even if most of the stuff produced by the big guys of gaming aren't the Holy Grail’s of motion controls doesn't mean that motion control in general is bad. With the kinect you really can play any type of game with it. The only issue is that with this innovative device you’re going to have to come up with an even more innovative way to do the varied actions in the games we know and love today. We have all seen such innovations like the way Ubisoft has implemented shooting into kinect without the need of a trigger and also the new ways to play made by modders/hackers online.
I believe that these are great signs of what we could do with kinect and that as time goes by the kinect will just keep getting better and better because of kinect's ability to upgrade through software. It’s going to take time but it’s a sure thing that as time goes by the games and software behind kinect will get better and better. I recently commented on this post with some cool things people have done with kinect on you tube, just check them out and just think about what could be done with kinect if you were allowed to develop your own game.
The point that I'm trying to get across is that even if most of the stuff produced by the big guys of gaming aren't the Holy Grail’s of motion controls doesn't mean that motion control in general is bad. With the kinect you really can play any type of game with it. The only issue is that with this innovative device you’re going to have to come up with an even more innovative way to do the varied actions in the games we know and love today. We have all seen such innovations like the way Ubisoft has implemented shooting into kinect without the need of a trigger and also the new ways to play made by modders/hackers online.
I believe that these are great signs of what we could do with kinect and that as time goes by the kinect will just keep getting better and better because of kinect's ability to upgrade through software. It’s going to take time but it’s a sure thing that as time goes by the games and software behind kinect will get better and better. I recently commented on this post with some cool things people have done with kinect on you tube, just check them out and just think about what could be done with kinect if you were allowed to develop your own game.
My brand new PC!
Hello there! Before I get into the specs of my new computer (I actually don't have it yet, it is sitting in a cart on Newegg.com), I just wanna say that I have never been a PC gamer in all the 20 or so years I have been playing games. Yes I always knew of the advantages they have had over consoles, but I always loved the simplicity of a console, I don't think there is anything wrong with that.
However, a certain little game called Crysis was released about 4 years ago, and that forever changed my thoughts about never getting a gaming rig. Unfortunately back then I didn't have the means to get one. Now, another little game shall be releasing soon called Battlefield 3. We all know the story of things being removed on the consoles like 24 players, reduced map size, and of course it will be less pretty. When I heard this news, I just couldn't stand it. This game MUST be played the way the developers want it to be played.
So I basically did a (F#@K THIS $H!7) sort of thing, and decided to find myself some great parts for a computer. Now I was left with one major problem, I didn't know a damn thing about this stuff. I know what a graphics card is, but not so much how one works. I know what a RAM stick is, but also not so much how important they are, something to do with speed I think? (please don't kill me!! I'm new at this!!) That's pretty much how it goes for the rest of the vital components in a computer, I just don't know a whole lot basically.
So because of this, I immediately thought of a user here on N4G by the name of ATi_Elite. I'm sure he is not the only PC savvy gamer here, he is just the one I happened to remember for some reason. I began speaking with him about all of this, and now I know a fairly good amount of what is really inside a computer, and what some of the parts do thanks to his vast knowledge. He helped me out very much in choosing the correct parts for my computer, so all credit goes to him. Here is the computer we have finally came to agree on, and I thank him a lot for all of his help. Hopefully he gets the chance to read this!
----------------------------- ------------------------
"SAMSUNG S23A350H ToC Rose Black 23" 2ms Full HD HDMI LED BackLight LCD Monitor 250 cd/m2 DCR 1,000,000:1"
http://www.newegg.com/Produ...
"Thermaltake Chaser MK-I Black SECC ATX Full Tower Computer Case"
http://www.newegg.com/Produ...
"(There are 2 of these in the cart) GIGABYTE GV-R687OC-1GD Radeon HD 6870 1GB 256-bit GDDR5 PCI Express 2.1 x16 HDCP Ready CrossFireX Support Video Card with Eyefinity"
http://www.newegg.com/Produ...
"Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz Turbo Boost) 4 x 256KB L2 Cache 8MB L3 Cache LGA 1155 95W Quad-Core Desktop Processor"
http://www.newegg.com/Produ...
"G.SKILL Ripjaws Series 6GB (3 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600"
http://www.newegg.com/Produ...
"ASUS P8P67 PRO (REV 3.1) LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX Intel Motherboard"
http://www.newegg.com/Produ...
"CORSAIR Professional Series HX850 850W ATX12V 2.3 / EPS12V 2.91 80 PLUS SILVER Certified Modular Active PFC Power Supply"
http://www.newegg.com/Produ...
"COOLER MASTER V6 GT RR-V6GT-22PK-R1 120mm DynaLoop CPU Cooler w/ Universal bracket & Dual Fan"
http://www.newegg.com/Produ...
"(Also 2 of these, so total of 1TB) Western Digital Caviar Black WD5002AALX 500GB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5" Internal Hard Drive -Bare Drive"
http://www.newegg.com/Produ...
"Sony Optiarc CD/DVD Burner 24X DVD+R 8X DVD+RW 12X DVD+R DL 24X DVD-R 6X DVD-RW 16X DVD-ROM 48X CD-R 32X CD-RW 48X CD-ROM Black SATA Model AD-7261S-0B LightScribe Support - OEM"
http://www.newegg.com/Produ...
"Arctic Silver 5 Thermal Compound - OEM"
http://www.newegg.com/Produ...
"Logitech Z506 75 watts RMS 5.1 Surround Sound Speakers"
http://www.newegg.com/Produ...
----------------------------- ------------------------
That's it! For all of the PC savvy guys here, please let me know what you think! Feel free to add anything you'd like. All credit goes to ATi_Elite, whom without talking to would be incredibly lost, and not the excited person I am right now!! I can't wait to purchase this thing and start a new era of gaming!!
However, a certain little game called Crysis was released about 4 years ago, and that forever changed my thoughts about never getting a gaming rig. Unfortunately back then I didn't have the means to get one. Now, another little game shall be releasing soon called Battlefield 3. We all know the story of things being removed on the consoles like 24 players, reduced map size, and of course it will be less pretty. When I heard this news, I just couldn't stand it. This game MUST be played the way the developers want it to be played.
So I basically did a (F#@K THIS $H!7) sort of thing, and decided to find myself some great parts for a computer. Now I was left with one major problem, I didn't know a damn thing about this stuff. I know what a graphics card is, but not so much how one works. I know what a RAM stick is, but also not so much how important they are, something to do with speed I think? (please don't kill me!! I'm new at this!!) That's pretty much how it goes for the rest of the vital components in a computer, I just don't know a whole lot basically.
So because of this, I immediately thought of a user here on N4G by the name of ATi_Elite. I'm sure he is not the only PC savvy gamer here, he is just the one I happened to remember for some reason. I began speaking with him about all of this, and now I know a fairly good amount of what is really inside a computer, and what some of the parts do thanks to his vast knowledge. He helped me out very much in choosing the correct parts for my computer, so all credit goes to him. Here is the computer we have finally came to agree on, and I thank him a lot for all of his help. Hopefully he gets the chance to read this!
----------------------------- ------------------------
"SAMSUNG S23A350H ToC Rose Black 23" 2ms Full HD HDMI LED BackLight LCD Monitor 250 cd/m2 DCR 1,000,000:1"
http://www.newegg.com/Produ...
"Thermaltake Chaser MK-I Black SECC ATX Full Tower Computer Case"
http://www.newegg.com/Produ...
"(There are 2 of these in the cart) GIGABYTE GV-R687OC-1GD Radeon HD 6870 1GB 256-bit GDDR5 PCI Express 2.1 x16 HDCP Ready CrossFireX Support Video Card with Eyefinity"
http://www.newegg.com/Produ...
"Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz Turbo Boost) 4 x 256KB L2 Cache 8MB L3 Cache LGA 1155 95W Quad-Core Desktop Processor"
http://www.newegg.com/Produ...
"G.SKILL Ripjaws Series 6GB (3 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600"
http://www.newegg.com/Produ...
"ASUS P8P67 PRO (REV 3.1) LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX Intel Motherboard"
http://www.newegg.com/Produ...
"CORSAIR Professional Series HX850 850W ATX12V 2.3 / EPS12V 2.91 80 PLUS SILVER Certified Modular Active PFC Power Supply"
http://www.newegg.com/Produ...
"COOLER MASTER V6 GT RR-V6GT-22PK-R1 120mm DynaLoop CPU Cooler w/ Universal bracket & Dual Fan"
http://www.newegg.com/Produ...
"(Also 2 of these, so total of 1TB) Western Digital Caviar Black WD5002AALX 500GB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5" Internal Hard Drive -Bare Drive"
http://www.newegg.com/Produ...
"Sony Optiarc CD/DVD Burner 24X DVD+R 8X DVD+RW 12X DVD+R DL 24X DVD-R 6X DVD-RW 16X DVD-ROM 48X CD-R 32X CD-RW 48X CD-ROM Black SATA Model AD-7261S-0B LightScribe Support - OEM"
http://www.newegg.com/Produ...
"Arctic Silver 5 Thermal Compound - OEM"
http://www.newegg.com/Produ...
"Logitech Z506 75 watts RMS 5.1 Surround Sound Speakers"
http://www.newegg.com/Produ...
----------------------------- ------------------------
That's it! For all of the PC savvy guys here, please let me know what you think! Feel free to add anything you'd like. All credit goes to ATi_Elite, whom without talking to would be incredibly lost, and not the excited person I am right now!! I can't wait to purchase this thing and start a new era of gaming!!
3dtv has fixed my eyes
When I was a kid I went to Alton Towers and saw a polarised 3d video- I found it amazing, intense and magical so when Avatar came out years later I was hyped.
However when I saw Avatar, although impressed with the film in general, the effects wents straight over my head. I discovered I was 'stereo-blind' and could not perceive 3d at all.
This was pretty gutting as I'd had such a great experience with it as a kid and had heard 3dtv was around the corner. I played with lots of anagyph 3d on youtube with no success to be certain.
I'm very long-sighted(+4/+6) have Astigmatism (oval-shaped eyeballs) and Amblyopia (lazy-eye)- so it was perhaps to be expected. When I went to my eye doctor and asked about it they laughed and said it would be pretty much impossible for me to percieve 3d. I persisted.
I practiced trying not ignoring my lazy eye and went from never using it to being able to summon double vision at any time but not quite line them up right. Tried some 3dtvs in a shop still no joy.
Anyway recently after some mild success with Anaglyph I decided to buy a 3dtv to practice watching 3d on as it wasn't much extra to get a tv with 3d than one without I went for a Samsung 40" D6100 for £595.
After just a weekend with this tv watching a couple of 3d blurays and healthy amount of Wipeout 3dHD on Ps3 and Batman in 3d on PC It is working incredibly well for me- whats more real life looks a LOT more 3d to me.
The point of this blog is just to let people know who have eyes like mine, who would like to see 3d effects that I strongly feel it is posslbe with no more than the four P's I use to get better at guitar- Practice, Patience, Perseverience and more Practice.
Don't give up- It is worth it, Batman Arkham Asylmn looks unbelieveably good in 3d!
Heres a decent Anaglyph (red/cyan glasses) 3d to test yourself with.
http://www.youtube.com/watc...
If you have a 3dtv use this one click the 3d button on the player, choose 'other options' then 'side to side' then press the 3d button on your tv remote and choose 'side to side'
http://www.youtube.com/watc...
Thanks for reading, please comment your experiences below!
However when I saw Avatar, although impressed with the film in general, the effects wents straight over my head. I discovered I was 'stereo-blind' and could not perceive 3d at all.
This was pretty gutting as I'd had such a great experience with it as a kid and had heard 3dtv was around the corner. I played with lots of anagyph 3d on youtube with no success to be certain.
I'm very long-sighted(+4/+6) have Astigmatism (oval-shaped eyeballs) and Amblyopia (lazy-eye)- so it was perhaps to be expected. When I went to my eye doctor and asked about it they laughed and said it would be pretty much impossible for me to percieve 3d. I persisted.
I practiced trying not ignoring my lazy eye and went from never using it to being able to summon double vision at any time but not quite line them up right. Tried some 3dtvs in a shop still no joy.
Anyway recently after some mild success with Anaglyph I decided to buy a 3dtv to practice watching 3d on as it wasn't much extra to get a tv with 3d than one without I went for a Samsung 40" D6100 for £595.
After just a weekend with this tv watching a couple of 3d blurays and healthy amount of Wipeout 3dHD on Ps3 and Batman in 3d on PC It is working incredibly well for me- whats more real life looks a LOT more 3d to me.
The point of this blog is just to let people know who have eyes like mine, who would like to see 3d effects that I strongly feel it is posslbe with no more than the four P's I use to get better at guitar- Practice, Patience, Perseverience and more Practice.
Don't give up- It is worth it, Batman Arkham Asylmn looks unbelieveably good in 3d!
Heres a decent Anaglyph (red/cyan glasses) 3d to test yourself with.
http://www.youtube.com/watc...
If you have a 3dtv use this one click the 3d button on the player, choose 'other options' then 'side to side' then press the 3d button on your tv remote and choose 'side to side'
http://www.youtube.com/watc...
Thanks for reading, please comment your experiences below!
Deus Ex vs. Deus Ex: An Examination of the Current State of Gaming
In the year MM (that's 2000 for you non-Romans), I was accompanying some family on a trip to Dublin City. While engaging in my giddiest pleasure of the time (sifting through PC games new and old), I happened upon a game released that very day. I recalled reading something starkly positive about it in PC Gamer magazine prior to this and decided I'd take a chance on this one.
That game was Deus Ex.
Needless to say, I was completely taken aback by it. My first impression was something of distaste, oddly enough, like the first time you try beer. I was almost disappointed by my inability to kill everything with reckless abandon and similarly offended by my inability to survive what would've been considered a relatively tame fire-fight, certainly by the standards of the time. But persistence (and a little insistence on not wasting my £40) soon paid off. The thrill was no longer about being some one-man army, hell-bent on nothing short of absolute destruction. Now the thrill came from being an unseen, unheard ninja, a living virus to any computer system he touched. But what was most important about all that was the sense of BEING that person. Never had I become so immersed in a character and his world. It changed the way I played games, but more than that, it changed the way I looked at them and entertainment as a whole.
Flash forward ten years or so and we have Deus Ex: Human Revolution. Without going in to too many specifics, I am still playing through the game and have thus far found the experience an excellent one. That said, this also prompted me to re-install my copy of Deus Ex for the first time in about 6 years.
First of all, the similarities. The game world FEELS quite similar. The environment, which would've been considered quite dynamic at the time, is largely the same, although by today's standards it may seem somewhat static. Augmentations are actually a bit more balanced (if not biased a little more towards the stealth method of play) and useful this time around and that sense of freedom remains.
What does not remain, at least not as much, is the sense of impact that my actions had on the world (in the original). My choice to go stealthily and mercifully about my business doesn't seem to affect my relationships with other characters as much. While this could lead to benefits in the original, such is rarely if ever the case in Human Revolution. The benefits of stealth play now come in the form of more experience points, which, while more recognizable to the modern gamer, seems to have cheapened the experience somewhat for me.
More to that, the game highlights just how games have evolved, or in some cases, devolved over the years. Many actions in this game have become automated. Stealthily dispatching of an enemy requires a single keystroke within close proximity, and lethally doing so requires the same effort. Perhaps this offers a thrill of some kind to other gamers, but I personally feel detached from the action, as though I had nothing to do with it. The player's hand is held at almost every turn, and obligatory boss battles have been shoe-horned in, presumably because your game can't be considered epic unless at least one climactic, cinematic confrontation is included. In the original, you could nearly talk your way out of or into any situation, if you worked at it hard enough. If boss fights like these were included in the original, I've no doubt you could've avoided them somehow. In HR, talking summons a mini-game of sorts (via an augmentation) that takes much of the challenge out of carefully traversing the conversation trees. Now you're told specifically which personality type your target is and which conversation options affect this type most in your favour. Modern conventions like incessant "tooltip" help messages appear, and regenerating health has been added, while individual limb damage has been removed.
All things considered, even though it's 10 years later and the it's sporting a slicker presentation, there's simply less GAME.
In summary, my question to you is this: have games REALLY evolved over the last ten years? Their presentation certainly has, this much is obvious. However, the core gameplay experience, that which truly defines a game: has it stagnated, or worse, devolved over the years? Deus Ex was meant to have heralded a new age of modern shooters, where thought was provoked as much as the inner genocidal maniac. Nowadays, shooters have reverted to corridors and mindless slaughter. RPGs are still about fetch quests and even their depth, a defining characteristic of the genre, has been replaced with hand-holding, instant gratification and linear progression. Fighting games and platformers are returning to their 2D roots in an effort to regain their glamour through a return to simplicity (although much lauded, it isn't progression). More and more user actions are stripped away so we can watch one more slick "canned" animation, one more action-heavy cut-scene and all for what?
That game was Deus Ex.
Needless to say, I was completely taken aback by it. My first impression was something of distaste, oddly enough, like the first time you try beer. I was almost disappointed by my inability to kill everything with reckless abandon and similarly offended by my inability to survive what would've been considered a relatively tame fire-fight, certainly by the standards of the time. But persistence (and a little insistence on not wasting my £40) soon paid off. The thrill was no longer about being some one-man army, hell-bent on nothing short of absolute destruction. Now the thrill came from being an unseen, unheard ninja, a living virus to any computer system he touched. But what was most important about all that was the sense of BEING that person. Never had I become so immersed in a character and his world. It changed the way I played games, but more than that, it changed the way I looked at them and entertainment as a whole.
Flash forward ten years or so and we have Deus Ex: Human Revolution. Without going in to too many specifics, I am still playing through the game and have thus far found the experience an excellent one. That said, this also prompted me to re-install my copy of Deus Ex for the first time in about 6 years.
First of all, the similarities. The game world FEELS quite similar. The environment, which would've been considered quite dynamic at the time, is largely the same, although by today's standards it may seem somewhat static. Augmentations are actually a bit more balanced (if not biased a little more towards the stealth method of play) and useful this time around and that sense of freedom remains.
What does not remain, at least not as much, is the sense of impact that my actions had on the world (in the original). My choice to go stealthily and mercifully about my business doesn't seem to affect my relationships with other characters as much. While this could lead to benefits in the original, such is rarely if ever the case in Human Revolution. The benefits of stealth play now come in the form of more experience points, which, while more recognizable to the modern gamer, seems to have cheapened the experience somewhat for me.
More to that, the game highlights just how games have evolved, or in some cases, devolved over the years. Many actions in this game have become automated. Stealthily dispatching of an enemy requires a single keystroke within close proximity, and lethally doing so requires the same effort. Perhaps this offers a thrill of some kind to other gamers, but I personally feel detached from the action, as though I had nothing to do with it. The player's hand is held at almost every turn, and obligatory boss battles have been shoe-horned in, presumably because your game can't be considered epic unless at least one climactic, cinematic confrontation is included. In the original, you could nearly talk your way out of or into any situation, if you worked at it hard enough. If boss fights like these were included in the original, I've no doubt you could've avoided them somehow. In HR, talking summons a mini-game of sorts (via an augmentation) that takes much of the challenge out of carefully traversing the conversation trees. Now you're told specifically which personality type your target is and which conversation options affect this type most in your favour. Modern conventions like incessant "tooltip" help messages appear, and regenerating health has been added, while individual limb damage has been removed.
All things considered, even though it's 10 years later and the it's sporting a slicker presentation, there's simply less GAME.
In summary, my question to you is this: have games REALLY evolved over the last ten years? Their presentation certainly has, this much is obvious. However, the core gameplay experience, that which truly defines a game: has it stagnated, or worse, devolved over the years? Deus Ex was meant to have heralded a new age of modern shooters, where thought was provoked as much as the inner genocidal maniac. Nowadays, shooters have reverted to corridors and mindless slaughter. RPGs are still about fetch quests and even their depth, a defining characteristic of the genre, has been replaced with hand-holding, instant gratification and linear progression. Fighting games and platformers are returning to their 2D roots in an effort to regain their glamour through a return to simplicity (although much lauded, it isn't progression). More and more user actions are stripped away so we can watch one more slick "canned" animation, one more action-heavy cut-scene and all for what?
Fractal, A Brainy Beauty
Fractal: Make Blooms Not War is a beautiful, charming puzzle game - so charming I'm not even a tiny bit grumpy over it calling me "Sweetheart" before we really got to know one another. Yes, what Fractal has in spades is style. Attractive, slick controls, quality sound - it's a glamorous package for a puzzle game that has as much brains as beauty.
Oh, what delicious brains they are, too! Center screen is a board of hexes and by tapping an empty or perimeter hex next to a filled one you create additional tiles from that point, "pushing" the neighbors along their lines. Forming a seven-tile hex cluster (or more), makes a "Bloom" that clears those tiles and pushes the surrounding tiles back - which can lead to some nifty chains. In levels One through Four all you have to worry about is achieving the level score within a certain number of tile "Pushes". With a fixed number of Pushes per level to achieve the target score, you won't be moving tiles all willy-nilly. At level Five, two color mode is introduced to confound matters, and at level Eight you finally get to make use of a power-up - "Explode" - as tiny explosive icons emerge on tiles. All that is only the beginning.
Sounds a little confusing, yeah? Fractal uses presentation to make a very math-y puzzler palatable. Around the hex-board perimeter are more soft pastel hues, and notes scrawled to the player like "Good luck, Sweetheart! XOXO" and "Make Blooms, NOT War!"; add in the melodious tunes and you've got a downright ethereal gaming experience. A game "best experienced with headphones" (which games aren't?), the soundtrack actually responds to the gameplay, even slowing like a dying pulse as you run out of pushes and the level is failed.
A conundrum of stereotype, Fractal is a brainy, feature-rich puzzler that conjures up words like “lovely” and “soothing” while delivering a very smart game. Available for $1.99 on the iPad, there are three game modes plus OpenFeint and Game Center integration packed into the polished title. Campaign and Puzzle Mode offer progressive challenge, and Arcade for time attack and high score players - all this plus achievement tracking and high score competition. Here is a game at half the cost of a typical Starbucks visit with hours more enjoyment on offer, don’t lump it in with similarly priced mediocre time killers, this price point isn’t a mark of an inferior quality timekiller - it’s a steal.
Oh, what delicious brains they are, too! Center screen is a board of hexes and by tapping an empty or perimeter hex next to a filled one you create additional tiles from that point, "pushing" the neighbors along their lines. Forming a seven-tile hex cluster (or more), makes a "Bloom" that clears those tiles and pushes the surrounding tiles back - which can lead to some nifty chains. In levels One through Four all you have to worry about is achieving the level score within a certain number of tile "Pushes". With a fixed number of Pushes per level to achieve the target score, you won't be moving tiles all willy-nilly. At level Five, two color mode is introduced to confound matters, and at level Eight you finally get to make use of a power-up - "Explode" - as tiny explosive icons emerge on tiles. All that is only the beginning.
Sounds a little confusing, yeah? Fractal uses presentation to make a very math-y puzzler palatable. Around the hex-board perimeter are more soft pastel hues, and notes scrawled to the player like "Good luck, Sweetheart! XOXO" and "Make Blooms, NOT War!"; add in the melodious tunes and you've got a downright ethereal gaming experience. A game "best experienced with headphones" (which games aren't?), the soundtrack actually responds to the gameplay, even slowing like a dying pulse as you run out of pushes and the level is failed.
A conundrum of stereotype, Fractal is a brainy, feature-rich puzzler that conjures up words like “lovely” and “soothing” while delivering a very smart game. Available for $1.99 on the iPad, there are three game modes plus OpenFeint and Game Center integration packed into the polished title. Campaign and Puzzle Mode offer progressive challenge, and Arcade for time attack and high score players - all this plus achievement tracking and high score competition. Here is a game at half the cost of a typical Starbucks visit with hours more enjoyment on offer, don’t lump it in with similarly priced mediocre time killers, this price point isn’t a mark of an inferior quality timekiller - it’s a steal.
Crimson Alliance Preview
This Wednesday, September 7, a dose of dungeon crawling will hit XBLA. Crimson Alliance, a multiplayer action RPG that may recall Torchlight but adds a serious combat punch - and that’s a good thing. An original IP from independent developer Certain Affinity, their pedigree lends both confidence and confusion: the team has had a role in CoD: Black Ops, Left 4 Dead, Halo: Reach, and Age of Booty to name a few, so where does Crimson Alliance fit in? Story goes that Max Hoberman, formerly of Bungie, wanted to make an RPG, and this is that game. Amidst all those first-person shooters the idea of an RPG was always there, and Xbox Live Arcade made it possible to take some risk, without committing a team of 120 people.
Go ahead and choose between three classes and up to four players, local or online, to wage war on the Cult of the Soul Siren - which, aside from some truly evil alliteration, share a bad case of halitosis. Each class comes equipped with their own bit of story to bring to the campaign, and taking the Wizard for a spin at PAX I paired up with the heavy-hitting Mercenary. With up to four players there is potential character confusion, so I explored my Wizard’s fabulous wardrobe - and fabulous is falling short of the vibrant splendor this guy can don. While there wasn’t an additional Wizard on screen to battle for my attention, there was no mistaking my cerise mage.
With four player co-op, having three classes struck me as a bit odd - but it reinforces what Crimson Alliance favors: action over RPG. It’s a game that doesn’t have to be about balancing out your party if you prefer to party up to cause some damage, and if you want to deal that damage with four fantastically appointed Wizards then that’s your prerogative - but you will be missing out on not only a more diverse offense but the ability to access certain areas, like doors that can only be opened by a specific class.
Priced at 1200 MSP ($15) you get Crimson Alliance, but for the player certain they’re only going to make use of one class they can buy into the game at 800 MSP ($10), with access to their chosen class (not the other two) but all other aspects of the game. Those looking to cut corners on their game purchasing will want to choose wisely - and be confident of their friends’ class picks for online multiplayer, too?
High scores are a feature these guys with shooter roots are fond of, too, with a combo meter that builds - in tandem with your co-op teammates - across attacks. New at PAX was the intro to the Assassin class, a lady with notable agility she rushes the enemy for quick damage, teleports with a stunning effect and throws daggers with deadly accuracy. With those high scores and chaining in mind, she can stun a mob (or have the party Wizard cast freeze) and carve them up. As you advance your character picks up skills, mappable to the D-pad, that function as special items for the character. A Merc, for example, can toss down a bolt-firing turret, while charging up a special attack (your Ultimate Power) makes for a fancy offensive show as well.
Across the environments are containers with wealth and health - and the health ones are handily indicated with a big ol' heart on the jug. Should you come across a jug of health and don’t need it yet (health does regenerate over time) you can pick it up and carry it with you to the next room - where there’s a boss battle! That left trigger pick-up also lets you throw items, which allows for tricks like throwing barrels as explosives, a critical part of chaining attacks - plus, you know, it’s fun.
Crimson Alliance is a fantasy world riddled with loot and heavy on the “action” part of “action RPG” as Certain Affinity’s FPS experience colors the gameplay. After blasting through some levels we tackled a Challenge Map, battling wave after wave of foe for some serious payout. Add in some class-specific chests with loot tailor-made for your Assassin, Mercenary or Wizard, some hidden areas satisfying for the player partial to exploration, and enough loot to amass a fortune and you have achieved dungeon crawler bliss.
Go ahead and choose between three classes and up to four players, local or online, to wage war on the Cult of the Soul Siren - which, aside from some truly evil alliteration, share a bad case of halitosis. Each class comes equipped with their own bit of story to bring to the campaign, and taking the Wizard for a spin at PAX I paired up with the heavy-hitting Mercenary. With up to four players there is potential character confusion, so I explored my Wizard’s fabulous wardrobe - and fabulous is falling short of the vibrant splendor this guy can don. While there wasn’t an additional Wizard on screen to battle for my attention, there was no mistaking my cerise mage.
With four player co-op, having three classes struck me as a bit odd - but it reinforces what Crimson Alliance favors: action over RPG. It’s a game that doesn’t have to be about balancing out your party if you prefer to party up to cause some damage, and if you want to deal that damage with four fantastically appointed Wizards then that’s your prerogative - but you will be missing out on not only a more diverse offense but the ability to access certain areas, like doors that can only be opened by a specific class.
Priced at 1200 MSP ($15) you get Crimson Alliance, but for the player certain they’re only going to make use of one class they can buy into the game at 800 MSP ($10), with access to their chosen class (not the other two) but all other aspects of the game. Those looking to cut corners on their game purchasing will want to choose wisely - and be confident of their friends’ class picks for online multiplayer, too?
High scores are a feature these guys with shooter roots are fond of, too, with a combo meter that builds - in tandem with your co-op teammates - across attacks. New at PAX was the intro to the Assassin class, a lady with notable agility she rushes the enemy for quick damage, teleports with a stunning effect and throws daggers with deadly accuracy. With those high scores and chaining in mind, she can stun a mob (or have the party Wizard cast freeze) and carve them up. As you advance your character picks up skills, mappable to the D-pad, that function as special items for the character. A Merc, for example, can toss down a bolt-firing turret, while charging up a special attack (your Ultimate Power) makes for a fancy offensive show as well.
Across the environments are containers with wealth and health - and the health ones are handily indicated with a big ol' heart on the jug. Should you come across a jug of health and don’t need it yet (health does regenerate over time) you can pick it up and carry it with you to the next room - where there’s a boss battle! That left trigger pick-up also lets you throw items, which allows for tricks like throwing barrels as explosives, a critical part of chaining attacks - plus, you know, it’s fun.
Crimson Alliance is a fantasy world riddled with loot and heavy on the “action” part of “action RPG” as Certain Affinity’s FPS experience colors the gameplay. After blasting through some levels we tackled a Challenge Map, battling wave after wave of foe for some serious payout. Add in some class-specific chests with loot tailor-made for your Assassin, Mercenary or Wizard, some hidden areas satisfying for the player partial to exploration, and enough loot to amass a fortune and you have achieved dungeon crawler bliss.
DBZ kinect game idea
This is just something my friends and I were talking about that would be a good idea for a kinect game. I’m not sure if those who are reading this know but kinect is like a perfect fit in for fighting games like street fighter or soul caliber. When I’m online I usually talk and brainstorm ideas for games that would work for kinect and one game me and my friends came up with is a DBZ game.
This game would be like a first person fighting experience giving you a better feeling as though you were in that universe the controlls would be simple; you would basically do or mimic the gestures done by the characters to initiate the specific action. Example: If I were to play as goku or my own custom character (or xbl avatar) I would do the kamehameha pose and also add in the idea of saying the name of the move to activate it if done in unison you would produce a kamehameha blast.
Other thing that popped into my head were the ideas of clashing and kid blast struggles for things like the super fast fist exchange you would just punch very fast at your screen and the fastest puncher wins. For ki clash struggles you would have to hold the pose of your ki blast and at the same time yell just like the DBZ characters. The person with the best stance and loudest voice wins the struggle. Punching kicking and fighting would be handled as it would in real life punch to punch kick to kick etc. for movement I was thinking about having maybe a rise of nightmares movement or you could lean forward as though you were flying or floating basically the same principle as before. This would defiantly make the combat more immersive.
This game would be like a first person fighting experience giving you a better feeling as though you were in that universe the controlls would be simple; you would basically do or mimic the gestures done by the characters to initiate the specific action. Example: If I were to play as goku or my own custom character (or xbl avatar) I would do the kamehameha pose and also add in the idea of saying the name of the move to activate it if done in unison you would produce a kamehameha blast.
Other thing that popped into my head were the ideas of clashing and kid blast struggles for things like the super fast fist exchange you would just punch very fast at your screen and the fastest puncher wins. For ki clash struggles you would have to hold the pose of your ki blast and at the same time yell just like the DBZ characters. The person with the best stance and loudest voice wins the struggle. Punching kicking and fighting would be handled as it would in real life punch to punch kick to kick etc. for movement I was thinking about having maybe a rise of nightmares movement or you could lean forward as though you were flying or floating basically the same principle as before. This would defiantly make the combat more immersive.
Borderlands 2 Interview with Jeramy Cooke
At PAX I got to chat briefly with Jeramy Cooke, Gearbox Software Art Director for Borderlands 2.
Cat: Can you start off by talking about what’s changed about the world of Borderlands for the sequel?
JC: As the Art Director, I think you can see on this wall what we really care about, and that was getting out of the desert and seeing the rest of Pandora. When we did the original Borderlands we had built this world map, and it was this huge top-down view and we had forests down in the south and we had mountains, frozen tundra up in the north and we really only went to the desert - except for the very end of the game, there was like a little bit, but...we really wanted to expand it, so you can see we’re going to go out to the tundra into the icy mountains and we’ve kinda got like a Scottish Highlands type area in the middle of the game.
Cat: Did you get to do any travel to, say, the Scottish Highlands for research then?
JC: I did actually just do a trip to Iceland myself and took a lot of photo ref for the game, so when you’re in Act 1 you’ll see a lot of inspiration from that.
Cat: On the topic of inspiration, what else inspires the level design?
JC: We want to create a world that feels rough and dangerous, but we still wanted to bring color in, so it’s about finding those places that have splashes of color but still look like they’re gonna kill you. Even the grass if you look at it, even the grass has like little sharp teeth in it. We really try and make it look like a foreboding place because Pandora’s really supposed to be like on the edge of space.
It’s kind of like, before we discovered America, Wild West style. Even though there’s spaceship travel it’s still way out on the edge so there’s not a lot of, like, ‘This is where the prisoners go, this where the trash is dumped”, and, you know, there’s a lot of opportunity as well, but you’re gonna have to fight for it, so we always want to keep that feel.
Cat: Looking back, what did you want to ditch or revamp from Borderlands?
JC: Well, I don’t think we really ditched a whole heck of a lot, but we did revamp almost everything. I mean, the gun system was rebuilt from scratch, the UI was rebuilt from scratch, we were really disappointed with how the UI turned out on PC, and consoles for split screen and low-def. So we’re doing custom UI for every platform and you’ll see the main UI is all vertical format so that when do side split screen you can still see everything on your screen and still use it properly. On PC you’re going to have drag-and-drop, like a full mouse-driven interface. We had a ton of PC users and we feel like we didn’t take care of them very well, so this time we want to make sure that they get an awesome experience.
Cat: How did it happen that the PC gamers got the short end last time...
JC: Well, you know, it was an unfortunate thing. We really wanted to give them that UI, it just came down to time, you know, it was one of those things.
Cat: What do you say to gamers that skipped the first game?
JC: I think what I’d say is we really know who we are at this time. We switched visual styles in the middle of development of Borderlands 1, and a lot of stuff had to be really quickly retrofitted to the new style, and we kind of hadn’t found our voice yet. Little bits of it here and there that we thought were cool, but this time it’s all right there, we know who we are, we know what it’s all about, the game’s gonna be badass, it’s gonna be like dual-wield 87 bazillion guns or whatever, it’s a huge, huge experience.”
Cat: Yes, tell me more about the weapons!
JC: We revamped the gun system, as you can see looking at some of these guys there’s a lot more personality, they’re a lot more identifiable, we’re really working to show the manufacturers. Like you can see, this is a Vladof here, Vladof is kind of like our AK manufacturer. The Bandits now make their own guns. We never had a Bandit manufacturer in the old game, so now the Bandits are using like beer bottles to make scopes and all sorts of crazy stuff. Not only that, we’ve extended the scope so that when you’re looking through the scope in the old game you might have only seen like two or three different images, or actually maybe like six or eight, now that is fully parameterized so you can have 87 bazillion scopes as well.
Each gun is going to have so much more personality. Like, you might find a boss named “Eight Ball” and kill him and get a gun that actually has an eight ball in the charging handle, or something like that, so a lot more personality in these things so I think people are going to get really attached to them.
Cat: Bosses like Eight Ball?
JC: We’re working really hard on bosses - there’s going to be more bosses in this game than there were in the last game, and segueing again to the ending of the game, I know a lot of people were disappointed with the ending in Borderlands 1 and we were, too, but the new ending to the game is going to be awesome. We’re definitely not going to disappoint this time when you get to the end of the game.
Thanks, Jeramy, and the rest of the Gearbox Software team!
Want more? Check out my preview of Borderlands 2! http://n4g.com/user/blogpos...
Cat: Can you start off by talking about what’s changed about the world of Borderlands for the sequel?
JC: As the Art Director, I think you can see on this wall what we really care about, and that was getting out of the desert and seeing the rest of Pandora. When we did the original Borderlands we had built this world map, and it was this huge top-down view and we had forests down in the south and we had mountains, frozen tundra up in the north and we really only went to the desert - except for the very end of the game, there was like a little bit, but...we really wanted to expand it, so you can see we’re going to go out to the tundra into the icy mountains and we’ve kinda got like a Scottish Highlands type area in the middle of the game.
Cat: Did you get to do any travel to, say, the Scottish Highlands for research then?
JC: I did actually just do a trip to Iceland myself and took a lot of photo ref for the game, so when you’re in Act 1 you’ll see a lot of inspiration from that.
Cat: On the topic of inspiration, what else inspires the level design?
JC: We want to create a world that feels rough and dangerous, but we still wanted to bring color in, so it’s about finding those places that have splashes of color but still look like they’re gonna kill you. Even the grass if you look at it, even the grass has like little sharp teeth in it. We really try and make it look like a foreboding place because Pandora’s really supposed to be like on the edge of space.
It’s kind of like, before we discovered America, Wild West style. Even though there’s spaceship travel it’s still way out on the edge so there’s not a lot of, like, ‘This is where the prisoners go, this where the trash is dumped”, and, you know, there’s a lot of opportunity as well, but you’re gonna have to fight for it, so we always want to keep that feel.
Cat: Looking back, what did you want to ditch or revamp from Borderlands?
JC: Well, I don’t think we really ditched a whole heck of a lot, but we did revamp almost everything. I mean, the gun system was rebuilt from scratch, the UI was rebuilt from scratch, we were really disappointed with how the UI turned out on PC, and consoles for split screen and low-def. So we’re doing custom UI for every platform and you’ll see the main UI is all vertical format so that when do side split screen you can still see everything on your screen and still use it properly. On PC you’re going to have drag-and-drop, like a full mouse-driven interface. We had a ton of PC users and we feel like we didn’t take care of them very well, so this time we want to make sure that they get an awesome experience.
Cat: How did it happen that the PC gamers got the short end last time...
JC: Well, you know, it was an unfortunate thing. We really wanted to give them that UI, it just came down to time, you know, it was one of those things.
Cat: What do you say to gamers that skipped the first game?
JC: I think what I’d say is we really know who we are at this time. We switched visual styles in the middle of development of Borderlands 1, and a lot of stuff had to be really quickly retrofitted to the new style, and we kind of hadn’t found our voice yet. Little bits of it here and there that we thought were cool, but this time it’s all right there, we know who we are, we know what it’s all about, the game’s gonna be badass, it’s gonna be like dual-wield 87 bazillion guns or whatever, it’s a huge, huge experience.”
Cat: Yes, tell me more about the weapons!
JC: We revamped the gun system, as you can see looking at some of these guys there’s a lot more personality, they’re a lot more identifiable, we’re really working to show the manufacturers. Like you can see, this is a Vladof here, Vladof is kind of like our AK manufacturer. The Bandits now make their own guns. We never had a Bandit manufacturer in the old game, so now the Bandits are using like beer bottles to make scopes and all sorts of crazy stuff. Not only that, we’ve extended the scope so that when you’re looking through the scope in the old game you might have only seen like two or three different images, or actually maybe like six or eight, now that is fully parameterized so you can have 87 bazillion scopes as well.
Each gun is going to have so much more personality. Like, you might find a boss named “Eight Ball” and kill him and get a gun that actually has an eight ball in the charging handle, or something like that, so a lot more personality in these things so I think people are going to get really attached to them.
Cat: Bosses like Eight Ball?
JC: We’re working really hard on bosses - there’s going to be more bosses in this game than there were in the last game, and segueing again to the ending of the game, I know a lot of people were disappointed with the ending in Borderlands 1 and we were, too, but the new ending to the game is going to be awesome. We’re definitely not going to disappoint this time when you get to the end of the game.
Thanks, Jeramy, and the rest of the Gearbox Software team!
Want more? Check out my preview of Borderlands 2! http://n4g.com/user/blogpos...
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